Yeah… Its really annoying that some vehicles get access to weapons used by other nations but not all. Britian reserverd the right to use Napalm but didnt carry it actively. So Phantoms, Jaguar, Harriers, etc probably all could use Napalm. Also the Buc S2 and Sea Vixen specifically list Napalm in their manuals but has yet to be added (was reported about 3 years ago)
But my hope is that CBUs get added at some point and they have comprable damage/score multipliers to napalm. That would help the Tornado quite a bit, as well as many others.
BR drops are unreasonble for the 3 Tornado IDS at 11.3 currently, they are as low as they can go but arent a problem in an downtier, which is very rare.
The 3 at 11.7 desperately need to be dropped down to 11.3 as they have 0 reason to be at 11.7 (and the GR1 needs its Mk103 engines)
Universal buffs for the Tornado IDS though:
Total overhaul of its radar to fully model the Ground Mapping Radar. It should also have a basic SRC radar.
Introduction of CBUs such as the BL755. These could be given similar damage multipliers to napalm, giving nations/vehicles that didnt have napalm an equal alternative. Would help a lot with balance
Combat thrust which would give the Tornado a limited but decent boost of its max speed (this could be overtuned slightly to compensate for the drag issues the Tornado currently has)
Introduction of ECM such as Sky Shadow, to further enhance the Tornados defensive capabilities vs radar guided threats.
Completion of the FM (not currently possible due to game limitations, but maybe someday)
General gameplay improvements
Total overhaul of ARB to make it a lot friendlier to ground attack aircraft or the introduction of an RB EC gamemode (The Tornado is very good in Sim)
IR overhaul which would improve Aim-9L performance as they are currently too easy to flare.
The Yak 141 never used missiles at all. I would rather have a playable vehicle than be 100% true to historical record, which has never been the standard for the game.
Napalm is the worst way to grind out a TT. they give the worst RP. You have to napalm 3 bases to get the same RP from one bomb run.
Ive been using the IDS WT61 and having mig 21’s run up to base bomb is annoying. Its hard enough to try and beat the fleet of F-4’s heading to the bases. some of the time i just start bombing ground targets to get some points.
So many people just going to base bomb due to excessive amount of grind needed to get to get to modern vehicles. Maps need to be redesigned for high tier game play with more ground targets to go after.
Closest comparison for bomber would be the AJS37, unfortunately the AJ’s have been sitting at 10.7 and 11.0 for so long and cant get to bases anyways, since to destroy a base you have to have no missiles or CM’s so you have to play as a fighter. So idk i think its kinda balanced since Tornado has enough bombs to destroy multiple bases and has CM’s and 9L’s
Doesn’t really matter they are too slow to be used as a bomber anyways so you’re forced i to a fighter role.
Whatever, I don’t feel like arguing about Gaijin’s inconsistent use of historical record in implementing vehicles tonight. I will merely reiterate that ALL of these are better than the tornado.
Keep asking the wrong things and when they get delivered then cry more.
Either ask for decompression in general. Or don’t point specific vehicles that will affect other vehicles to no actual solution.