well it is kind of a Bad plane because it’s so slow but gaijin can’t fix that
you gotta adjust to the downside and learn to play it better
well it is kind of a Bad plane because it’s so slow but gaijin can’t fix that
you gotta adjust to the downside and learn to play it better
im not touching f/a-18 again im palying again with my F-5E 11.0 IS THE BEST PLANE EVER just like 3 hours and i get so much rp and sl and i am close to the f4
I thought the F/A-18C late was going to be pain, but I ended up with a 1.5kd spading it. absolute skill issue
Yhea is skill issue if you see is from december 25, 6 months passed and now i am being good tbh but i still dont like the F-18C
F-18C lates are fine
120 CMs are enough at every BR, all you have to do is not spam them as if you’re in a gripen or anything with BOL rails tbh
10 AMRAAMs and 2 AIM-9Ms is a strong offensive loadout, the hornet FM is slow sure but it’s very easy to defend and dogfight in, most people don’t know about it’s lacklustre 2 circle performance
They really arent, not in ARB. Like i love playing hornet and super hornet in GRB as you get into more dogfights and having barely supersonic speed isnt such a big deal, plus most planes cant fly at 8km above you going mach 2 uncontested with SPAAs around.
But ARB, 14.0 hornet is just trash. Youre slow so you will always be at a disadvantage, the 10 amraam doesnt help people trying to grind through the mod tree (You start with 2 C5s and 2 9Ms, on an abysmally slow ass plane) and you cant exactly play defensive very well if youre missing quite important mods which the dude who posted this probably did and saying “the hornet can dogfight” in ARB at 14.0 seeing multiple Su30s with 12 fox3s is kinda like saying a bucket without bottom has nice shape. Cool but useless.
Genuinely playing GRB hornet in CAP/SEAD role is so much more fun than anything in ARB and dogfights are actually pretty common so you can get to use that instant turn with good nose authority.