Fix Naval Maps!

I know you guys suck at making good maps for naval (and in general), but how the hell did you guys look at this and think it was ok to put in the game?!? The big boats are Abel to instantly start firing at the small boats, in their spawn!!!


Could y’all actually make a good map for Naval?!?

3 Likes

While I might agree maps in general, and some naval maps, could use some work.
This map you are showing is not that bad, and I actually enjoy it . … . for what I play.

Ofc, I play it differently as I have a totally different line up whenever I get it, something like:

OR this:

Maybe even:

I prefer Bluewater, and these are some line up’s/presets I have and are using for the event.

But first off, I don’t think the map even matters with a line with only ONE boat in it.
You’re kinda shooting yourself in the foot, even using back up’s just taking 1 ship…
Except for Air RB, where the mode itself is literally a one and done, I think a player
should take more than one vehicle to play, some variety and different options.

One of the main reasons is the maps, because playing Random Battles give you random
map rotation so you never know exactly what you’re going to get(box of chocolates).
So having some diversity in your line up gives you more options to spawn with.

Seems like for the map/scenario you are showing, having one bigger ship that would
spawn elsewhere would be very helpful from a starting point . . … just saying.

Granted, there are a lot of maps that could use some “tweaking”, and I do not mean
an overhaul of the aesthetics, but change, revision & additions to the spawn/cap point
positioning to add some variety and enhance the overall dynamics of the maps.

But until the times comes when we start seeing these types of changes, might be best
to work up some bigger line up’s with more variety in them, to try and make the maps
you get to play a little less “inflexible” in what you have the ability to do.

We all play and approach the game differently, and that’s ok. But we all also get the
same maps to play on, so . . . doing everything you can to keep yourself from being
in a position of disadvantage . . . seems like the smart play . . . . to me anyway.

Something to consider . … .

“U play game, don’t let game play U!” . . … . that sorta thing

Goo Ruck
salute

2 Likes

I’m not playing a line up. I’m just playing with my Irish boat. I want more Irish things and since this is the only Irish thing in game I’m trying to get it to the top of my player card.

2 Likes

Alright . . . like I said, we all play differently . . . which also means,
different goals and different wants/wishes . … I get that.
Your game, play it your way . . . . no worries
And as I said before . . …

Good Luck

2 Likes

That’s fine but only bringing one vehicle period is asking for someone to run you out of both spawns as soon as they can to get you out of the map.

Also the fact you’re sailing in a straight line with minimal evasion sort of set you up for that death.

1 Like

Coastal spawns in 3.3-5.3 maps are absurdly and horrifically bad. Coastal boats are forced to fight like fish in a barrel. Playing in Arcade doesn’t help much because of destroyers and SKR-1/-7, who will rush to take easy kills before turning their aim against destroyers due to detection and name tags.

I agree that coastal spawns in 3.3-5.3 maps need a complete overhaul.

4 Likes

Most of you guys have probably already seen the “main” Naval Issues thread, @SdKfz173DW-live but just in case you want to post your thoughts there too so more Naval players can see and add their thoughts: