First Crit should get Kills

Hello Dear warthunder players, and Warthunder Devs, i wanna go straight to the point, When dose a Critical Hit on a plane count as kill, i destroyed the whole wing of a plane and only get a kill assist, didnt i basicly kill him ?emphasized text

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It is just broken. A single hit can be counted as ‘severe damage’, but shredding the entire airframe can be counted as ‘hit’ or ‘crit’ and even without assist or kill

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With severe wing damage it has to be enough to prevent complete control of the plane. You can still fly a lot of planes with half a wing missing, but you’re more likely than not going to crash if you try and land anyway.

Only issue is that it doesn’t work, whenever I’m completely flyable it’s counted as severe damage, whenever I crit someone and chop their wing off sending them into a spiral it’s a crit, it’s completely random

Critical Hits and Severe Damage have set causes, nothing here is “random”.

that’s not what I mean, I meant it’s more random how they happen (not making sense), I’ve severe damaged enemies that can fly perfectly fine and still fight me with some skill, yet I’ve also “critted” an enemy by tearing off their wing and sending them into a flatspin, then my kill gets stolen from someone. On the other side of the coin, I’ve had my wing ripped off, and flatspin to my doom, the game ends before I die, and it isn’t counted as a death, yet I’ve had my fuselage blackened, and get kicked when the game ends “aircraft written off”

Seems the only issue is that the game is too lenient with wingtip rips, then.

I can agree with that. The system should be added to tanks as well

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Some equivalent to Severe Damage would definitely be great for both tanks and ships, agreed.

It depends on what is damaged, and is consistent across aircraft.

@BleedingUranium
Definitely not. Tanks aren’t aircraft.

Only issue would be the ground mains complaining it’s unfair, yet they’re the reason we have this mechanic. In real life if your cannon was taken out, hell, even if your tank was penetrated you would most likely abandon it, for the amount of damage it would cause would be too great. In War Thunder we have things like both tracks being out, engine gone, barrel/breach broke, turret ring gone, elevation mechanism gone, Machine gunner/loader/commander “knocked” and much more. I think being counted as “dead” while still being able to fight is only fair then.

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Yeah, a lot of those should be Severe until repaired for sure.

Forgot to mention but I can’t really speak for ships irl, but if something is capsizing, is on fire, has no propulsion, has it’s turrets destroyed, it really should be given to the person who severe damaged it the most, not a little rat that has a cheeky shot at it’s exposed underbelly and ammo racks it.

Last hit should always be a kill, but Severe Damage would give kill credit to those other things of course, that’s the idea. Creating an unrepairable breach, for example, should definitely give Severe Damage.

Yes that’s what I meant, sorry I’m not very good at English,

Another thing could be temporary severe damage? I mean like if you destroy the engines, restricting it’s movement until it’s fixed would severe damage but that would be taken away when it’s repaired (your reward for the damage remains), such a system would benefit GRB too I think, like if there’s a Jumbo and Tiger E dueling, neither can kill each other, but there’s a friendly tank with a better cannon but much less armour around the corner, that can’t peak because the Tiger can easily kill it, the Jumbo can barrel the tiger, severe damage, the friendly comes around the corner and blasts it. However, if the tiger repairs it could also get a small “repaired severe damage” award with maybe +100 SL/extra score. Also imo Severe Damage should take longer to repair.

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Agreed on everything, that would all be fantastic. :)

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Should I make a suggestion for it? Or don’t bother?

Suggestions always seem to be hard to get passed, but I would support it if you did.

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Okay, I will make one anyway, thanks.

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I found that kill gets confirmed when you knock out pilot or weapon control with severe damage to hull.

Basically, a burning falling plane that still has some control on it is not a dead plane. Confirm your kills.

Realistically speaking, in real life, the pilot that got the “final blow” got the kill painted on their hull, not the pilot that hit the enemy first.

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