I’ve read through most of comments in this thread, I can’t help but have to say that the basic amount of realism is the absolute red line for a lot of players, me included. Deleting payload on jets it straight up non-viable, when people are playing WT they expect a minimum amount of “Role play”, if you will.
WT is suppose to be a military sim game with some degree of realism plus gameplay, vehicles in game should and have the right to perform how they historically would - at least gaijin should attempt to make them so. These late cold war attackers in real life have all-aspect AAM, then that is how they should be.
If they are ever so problematic as what you said, then just raise the BR more and give them more perk in air to ground attack. As I mentioned before, for example you could add targets with armour that is specifically prepared for guided munitions (so that let’s say su25 and A10 can dump there ATGM and LGB on), maybe you would raise the reward from tanks by 100%, so that it is a better target than the truck if you have ATGM on your aircraft. Thus you would effectively lift their BR up while keeping their effectiveness in battle.
Anyway, the problem really is there’s no niche for subsonic attackers, most of the reward from A2G in air AB is the base, which you could destroy them better and faster with fighters like F4S or Mig23, to put a few. I suppose we should decrease the reward from base by some degree (definitely not too much tho), and increase the rewards from ground targets, especially those with armour that’s only viable to be taken out by high calibre gun or ATGM, thus attackers could own their own niche. Moreover, you could add more potent SAM or SPAA with even better reward, to make the game challenging and fun for attackers. All those goes for tickets as well, destroying a tank should not cost the same tickets as destroys a truck.
Are all attackers being moved closer?
Otherwise, how did the A-10 and SU-25 come out with a buff for some reason…
The purpose is never to buff/nerf them, is to get them away from low BR so that a lot of jets without flares will be playable
There are no American land vehicles in 10.7. And yet you raise the br of the A-10 to 10.7 so that if you play it with 10.3 tanks they will face 11.7 tanks
In summary, for people who play lower br do not face A-10s in unfair conditions, people who use A-10s will face much superior tanks in unfair conditions.
Doesn’t it sound illogical?
Wouldn’t it be better to make those planes unable to play games with less than their br and that would solve everything?
(Laugh in French)
don’t worry, next BR update will make them to go up in BR if required, or go down if required :D
Do you plan to add the su25t / su39 to this list? I think their BRs are too high compared to their efficiency in air realistic battles
So just because the Tornado has a lower br It did not magically become more useful. Its expensive as heck to spawn, has only one option against ground if we don’t count the autocannon that further costs SP to run it with armor target belts…
Iam looking at 918 Sp just to spawn it with aam+dumb bombs+armored target belts…
4x bombs 718SP or with +belts 896SP
Upside is that while its slightly more expensive to spawn than a fully loaded Su-25, at least its not instant Pantsir food.
Kinda useless change when the aircraft is more useful/oriented towards/ for air rb.
Su-22M3 is at the same br in ground, is way cheaper and more effective fully loaded…
- F-104S (+TAF and ASA) for whatever reason doesn’t get br decrease in GRB, despite F-104G does. Planes share very similar A2G capabilities (and A2A) and having 1.0 difference between F-104G and F-104S is a pure bias against Italy. If F-104G gets 10.0, F-104S should get 10.3 at least (due to few more bombs).
- Tornado issue remains unsolved, because you don’t want to decrease br of regular variants or increase premium/event brs, so planes with identical capabilities in air battles get different brs (by 0.3).
What about AMX? Or it only gets br increase?
Btw yesterday I saw 2! AMX (including myself) in a single battle, isn’t it too much for Italy? Would you like to nerf it more now?
Yeahh babyyy!!! That’s what I’ve been waiting for, thats what it’s all about!
WoOoOoOoOoOo!!!
The Ja37C should go down to 10.3 in ground. The mig 21s went down and are simmilar in thier strike loadouts. Ja37D could also go down to 10.3/10.7 the big difference being form the D model is more flares and aim9Ls.
Aj37 should go to 10.0 and Ajs37 to 10.3 in ground. They are high in br because they have good flight performance and good Air to Air loadouts. But when it comes to ground they are very limited compared to other strike aircrafts at the br.
Air is lava
when planes with all aspect missiles are 4km close to planes without flares.
Dude, you couldn’t put it better than that
Air is lava!
This sounds great! However I would like to note that the A-7’s should also get the closer spawn as they are also subsonic attackers.
I really just dont understand people sometimes…
Finally we get a GREAT step in the right direction from mighty snail and you still find a way to complain about it.
Also thank you very much, Gaijin. Amazing change that will greatly improve air RB in the 9.0-10.0 range!
But they aren’t going up in air RB?
The US has plenty to fill the gap.
Italy…not so much.
Both Alpha Jets went up from 8.7 to 9.0 in Ground RB. The German example has countermeasures, in-addition-to an actual lineup to play it with using 9.0 vehicles. Missile-carrying AA begins at 9.3, right? The German one MIGHT get into a game without missile threat from AA, but has countermeasures just incase. The French example has NO tanks to play with at 9.0, so it gets uptiered to at least 9.3 every game if played with closest BR vehicles. That means it faces a missile threat from both AA and planes for sure every single game, and has no countermeasures. Why would anybody use the Alpha Jet over Etendard at 9.0 when the Entendard is also a Strike at 9.0, but performs better? Countermeasures would help equalize the choice between the two if kept at same BR.
PLEASE bring the French example back down to 8.7 so it can at least be played with a real lineup. Lack of countermeasures is enough for a .3 BR difference because countermeasures allow the German example to fight MUCH higher BR enemies (ground as well as air). If not, can you PLEASE add countermeasures for Alpha Jet E at 9.0 like the German one has?!?!
Did the Ayit really need to be placed at 9.7 in ground RB? Israel literally has no ground vehicles at that BR… In order to use it we either have to drag 9.3 tanks into 9.7 where they can be forced to fight 10.7 tanks, or drag the Ayit up to 11.0 which no one would ever do because we have much better aircraft at that BR. You might as well have just deleted the aircraft, it has no purpose now.
Merkava 2D, and Tzefa D/E. And given how unreliable Mavericks are, replacing them with GBU isn’t that outlandish of an idea, which brings you back to A-4E.
The easier solution : create a br cross limit, if all aspect missile start at br 10.3 then that vehicle can’t go below 10.3
Same goes for ground, early sam zsu … m4 at 9.3 can’t fight aircraft 8.3-9.0
That will fix a lot of stuff, easier and better to understand ( because now the aircraft br will change only if i change mode grb or air, unless you add that to the bottom right as arcade/realistic/sim)