This problem would only be solvable if fighters with almost identical performance and relatively equally capable pilots faced each other.
But one, single battle in the game offers a lot:
high range of br in battle, for jets and above there are huge differences
aircraft in stock, without modifications, or aircraft with researched modifications, or premium aircraft in full modifications
So it logically follows that there are players who will pull the shorter rope in the battle and they simply have to help themselves with the intervention of ground bases, AI technology…
If someone wanted a balanced duel, e.g. MiG-21 vs. Phantom II, although MiG-21, was originally supposed to be an opponent for F-104, so the closest you can get to it is in some special event, where the player list will be equipped with a mix of MiG-21 versions vs. a mix of F-4 or F-104 versions, only guided missiles, on the ground only zone “A” (no AI vehicles and bases) which will be colored blue/red depending on the course of the air combat …
But, given the number of aircraft in the game and their distribution in the technical trees, the number of game modes,this is simply impossible in a normal daily game…
I think this topic needs go to the top, becoz this is the most frustrating problem for me at high tiers.
Gaijin adds more and more fancy strike aircraft and ammunitions but you have massive torture to reasearch this modifications. Try to spade any dedicated strike aircraft above 8.7…
Zero chance to do this, coz any br higher than 8.7 is 5-6 dedicated fighters rush to bases. Braindead Mig21s cringebombing, F4Ss sometimes Mirages, Mig23s
In high BRs you cannot kill many ground targets for grind, and you have not enough speed for the bases. cannot fly to the sides and wait for base respawn, becouse the match is ending after 4-5 minutes.
How can i spade the A-7 or Su-22, Su-17, Su-25s, Buccaneers(you litterally cannot earn any RP without basebombing…), Harriers, AMX ?
I dont wanna more rewards for this planes, i wanna nerf the fighters bombing RPs, for not take all the bases.
Or wanna new gamemode for strikers
And no you cant go to grind this planes in ground RB…
All of these premiums, that are funnily enough some of the best vehicles at their respective BR ranges, having access to efficient base bombing is a major issue, although one that won’t ever likely be fixed given the revenue generated by milking americans for new premiums
Your not being able to bomb anything in a slower jet is by design since being limited to 4 bomb targets for a 16 player team is a bit ridiculous, they could at least respawn after a minute, but gaijin does everything they can to make your grind worse. Killing ground targets that require a bit more finesse than bombing bases give very bad rewards and make you very exposed since they all are in the middle of the map
God forbid someone try to claim a base that an extremely heavy (and therefor slow) F4S has decided to try to bomb:
I still don’t understand how gaijin can sell people bombers and then straight up ignore the fact bombing in high tier just doesn’t work. Someone should tell people bombing with the Mig-23ML that 4 R60Ms have a lot more potential than 2 napalm bombs.
I don’t think the ability of the premiums fighters to bomb should be removed. Instead it should be greatly improved for non-fighters, for example via separate bases just for bombers.
If you consider the fact that bombing requires them to more or less focus on getting a base (and thereby avoid detours that would otherwise be free r24r kills), I would disagree. Not to mention that bombing also tends to leave you in a terrible position after you’ve dropped your bombs with enemies chasing you.
Rewards that in a fighter you… shouldn’t be getting? It’s not fair that fighter players like you that, for lack of a better word, simply suck at fighting, are able to literally stop strike or bomber players from getting any rewards whatsoever. If you’re in a MiG 23 and sacrafice literal R-24Rs to bomb 1 base then you simply suck at the game.
Idk if this has been brought up already, but could gaijin not help solve this problem and force certain aircraft into their dedicated roles if they just gave extra rewards for destroying what your plane is designated to destroy?
Ex:
1.5x reward for strike fighters to destroy convoys and bunkers
1.5x reward for bombers to bomb bases
1.5x reward for fighters to destroy other planes
You get the idea
Edit* maybe even 2x rewards for torpedo bombers or dedicated naval aircraft when it comes to sinking sea targets because in my experience the reward for that it horrible
I’m usually against nerfing rewards, however this is probably one of the few rare cases where I agree to it, but I think there should be a slight change to this.
Like in higher tiers, anyone that plays the F111A, Tornadoes, Su-17s, Su-22s, Su-24M, etc will have a difficult time trying to even get to a base due to fighters like the F4s, Mig 21/23, Mirage, etc get there before them.
Majority of the time, the fighters carrying the bombs basically are also unable to do any air to air fighting due to this, while strike fighters are pretty much left with nothing except a hail mary of trying to take down a plane with them.
Though one problem is top tier due to the lack of stock chaff, which sometimes forces players to bomb bases to get some of the required modules.
What should happen is this, for fighters, reduce rewards for bombing by 50% but also increase rewards for any air kills and assists by 50%. This way fighters are more rewarded for going for air kills instead of bases. Also that for 12.3 br and higher, stock chaff should be given out so that fighters don’t have to resort to bases to grind for a critical module.
This feels like the best way to address the problem.
Here’s my experience and my perspective:
When I was spading the Saab F35, which is at 10.3, it was a nightmare. Stock you have no flares, 2 missiles that are glorified Aim-9B’s that chase the first flare they see, and guns. I’ll admit, the J35 is not a bad fighter, but the F35 is a Danish dedicated Strike Aircraft variant.
Anyways, after finally getting flares and bombs, you’d think it would easy peasy lemon squeezy to finish spading it, right?
Well no, while the F35 is no slouch when it comes to speed, when fully laden with a bomb load that can only take out a single base, I was getting out ran by F4’s, MiG’s, Mirages, and F-104’s, all fighters carrying ground strike ordinance.
Those fighters would out run me, taking the bases with, more often than not, napalm, go to the next base and do the same thing, forcing me to fly across the entire battlefield while fully laden with a load of bombs and my measly 2 flare hungry aim-9’s.
More often than not in that scenario, I don’t survive to make it to a base. the times I did make it to a base were either in a downtier, or maps that have high altitude above sea level where the F35 performs best.
TLDR; F35 good plane, is fast, but F4’s, MiG’s, Mirage’s, F-104’s, etc. are still faster even when loaded with bombs.
You are often better trying to hit ground targets 1st fly out, prioritize survival over killing lots of them, RTB then rearm for bases on the 2nd fly out, many of the base rushers will not survive the 1st run so you gave a much better chance getting one on the respawns and the increased survival time will give very good RP.
Of course for planes that don’t rely on napalm for bases you can take a loadout that can kill either ground or a base, if you can hit the base great, if not take out a few ground targets and RTB then try again.
I know it’s less then ideal, but some ground targets then possibly a base later is more profitable in the long run then trying to force a base on the 1st run and dying, at least that’s been my experience with it.
It’s also FAR less aggravating to play when you are considering bases as targets of opportunity rather than the sole objective.