Im sat here trying to figure out why devs made the bmpt so OP
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The bmpt and namer 30 have pretty much same turret with no armour guns and ammo exposed right?
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Why is it when the namer 30 gets hit in ammo the ammo explodes resulting in no ammo when fire is extinguished but the bmpt and bmpt-72 dont get effected by a fire in ammo ?
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Should the bmpt and bmpt-72 have 0 ammo left after the ammo is hit and sets fire?
My opinion is they should lose ammo once the ammo is hit and set fire just like the namer 30 and this would balance the battles as bmpt and bmpt-72 are still OP even in 11.3 to 12.7 battles
And i have both the bmpt and bmpt-72 they are silly OP im bad at the game i have 40% vision so im blind as a bat…ish and i mannaged to get my first and second nuke in them usually dont even come close