Feedback regarding recent update – adding vehicles to lineups

I understand the mechanic you’re trying to imply, but this is the worst way to add it, the vehicle’s should have atleast some basic mods, fpe and parts are crucial, most people would avoid these vehicles as they lack parts.

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Fully agree with the essential modifications, the free vehicles should at least come with parts, FPE and a dart (doesn’t have to be the best dart, just not HEATFS). For the highest BR matches then thermals should also be there but maybe not for the lower end, not sure. Also uncertain about Laser range finder since darts have a very flat trajectory to begin with so not that essential compared to the other things.

I fully get not giving spaded vehicles and aced crews but having flat out stock and lvl 1 crew is likely going to make spawning those vehicles a bad option due to it giving the enemy better chances of winning by having easier targets to drain tickets with.

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Yes, I agree with this, but bare minimums are there, at least a level 50 crew, depending on the rank, they should get some essential parts, lrf is kind of important in higher tiers since the maps tend to be larger, and not everyone has godly aim, so its best if gaijin can rework this mechanic and listen to the players.

Instead - the game could have had punishment for game abandonment.

If you read this forum and other SM platforms long enough you will see how many people that are capable of staying for the match but leave cause they do not like how the match started / paired with a certain nation / content creator trying to get a specific game / salty cause someone took a kill.

I have started looking at the accounts that abandon match and as many of them are level 100 accounts as they are new premium players. I should actually do a chart on this from a single perspective.

In my opinion the introduced method is a wet bandage on a rotten wound.

this is a bad idea, not many premium players have multiple vehicles, I doubt they’ll add something that hurts their premium playerbase.

At least provide us with the option to disable this feature, including the Navy.

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I agree.

The current implementation isn’t really an incentive to stay in the game. Why would I use a tank with no parts, a heat round and level 1 crew when I can just join another game with my premium in 30 seconds?

Good idea but executed terribly sadly.

3 permanent back ups can help a lot more better with a random SPAA/SAM extra vehicle instead. I say SPAA since they require the least Modifications to make them work against CAS. Default ammunition is plenty enough.

The route they took was a nice attempt but it isn’t a good one.

Sooooo many other games has done this and it has not affected the player count at all. So many games give you 30 minutes to 60 minutes cooldown before you can join a match again.

If case study in other games have proven that it works (including F2P games) then why would it not work here?

In my opinion this change isn’t affecting a whole lot of players, due to the inherent reasons why people leave after a single death.

If you don’t like your team, map, mode or whatever, that free vehicle won’t really make you stay in the game.
If you’re a grinder with a premium vehicle, that free vehicle won’t really make you stay in the game due to no premium bonuses, as you can search for another game in seconds after dying as well.

This seems like an out of touch update.

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Like ?

They should’ve giving you Parts, FPE and the 2nd best Ammo. Crew Level I can understand, not giving other mods is annoying but fine.

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Even with that, people would be at a pretty big disadvantage when spawning that free vehicle. Getting a new game can be done in three clicks anyways, so I doubt many will bother with our new crippled additions.

So games top of the head with abandon penalties :

League
DOTA
Smite
Overwatch 1 and 2
Valorant
paladins
Apex Legends
CS GO and 2
R6 Siege and X
Tarkov Arena
Insuregncy Sandstorm
XDefiant
TF2
Quake Champs
PUBG
Fortnite
Warzone
Rocket League
FIFA Online
F1
SF6
Tekken 8
MK 1
WoW BG
ESO Online BG
Lost Ark PvP
SC 2
AoE IV
Destiny 2 Crucible
Halo Infinite

Tried to keep them somewhat by genre. Pretty sure even WoT is more strict than WT. XP loss, 0 gain on repeated offense. It can even lead to a game ban.

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If the game was balanced than you have great points but its not.

I didnt even make it past rank 2 ground, its that bad…

Just a reminder that the Ajax was slotted in at the same br as the BMPT. Incredible decision making from gaijin

Some of you are really missing the plot here. This is a great addition and I’ve already seen it increasing match times.

My first hand experience with friends, new to WT and one life premium players, were able to stay in MANY matches until the bitter end. Even if they were fighting with sub par vehicles.

If they can do it with just a few hours in War Thunder you guys can manages with hundreds or thousands of hours.

I’m down with critiques on dev decisions. But the reality is some of yall are just complaining to complain.

Doesn’t matter, Gaijin now can claim to have listened and fixed the problem and it is the playerbase fault that they don’t appreciate how graciously Gaijin gave out top tier vehicles (to people who already spent 70 bucks buying a top tier vehicle).

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Let’s be real. The free vehicles are an awesome addition to the game and we all should whole heartedly welcome it, but it could’ve been implemented better.

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Plus, can’t forget to mention that with maps being sardine cans, in the time it takes for you to spawn once and die (provided you’re not a cap-rush lemming), the map can be overrun to the point of “why even bother spawning again?”

This is probably the biggest reason I choose to ODL sometimes, and if that’s already apparent even in lower ranks where engagement ranges are much shorter, then yeah high tiers don’t interest me that much.

If the opposing team has locked down key routes around the map, and the map is a campy, claustrophobic mess, I often choose to leave, and that’s even in lower ranks as I rarely play in MBT tier outside trolling them with the Pakwagen and Sturmpanzer.

This I agree on - but the solution is anything but “simple.”

Frankly, the most ham-fisted “solution” very well could be opening a Combined Arms RB EC mode on weekends. Use Naval RB EC as a base, add in the aerial capture and ground battle logic from Air EC, and enable players to spawn their tanks at said ground battles, as long as there are vehicles to kill.

Multiple spawn options are only part of the necessary solution. We also need diverse gameplay so that if one part of a map is locked down nigh-hopelessly, then people can spawn somewhere else.

Actually, let’s go even further, and port over Navy’s idea of default planes too. And then expand the default unit concept to all BRs.

It won’t solve ODL necessarily, but you know what it can and will solve?

The crap keeping the CAS debate going. If every player now has counters in their lineup, then it is up to them whether they try to use them or not. If they choose not to, and proceed to complain, now they no longer get looked at as “helpless victims” needing handholding with more CAS weapon nerfs.

I would intentionally (re)buff all SPAAGs across the board in both anti-air and anti-tank abilities to drive this home, too. Things such as:

  • Short-range lead indicators for SPAAGs without radar (1.5km max)
  • Addition of missing APCR & APDS belts for all SPAAGs beyond the lowest ranks
  • Global rebuff of APCR pen, APCR postpen, and APDS postpen
  • Removal of idiotic shell shattering on subcaliber rounds
  • Removal of forced mixed belts still lingering on some SPAAG years after they were nerfed (Kugel)
  • Lifting of doctrinal APDS & APFSDS shell count limits for all SPAAGs, given we have swarms of IFVs with no such limits that in many cases also get shells and/or tracking needed to hunt planes like an AA.

That is how you solve any problem rooted in general playerbase opinion - you force-feed them all the counters they could ever need, enhance them to where they are easy to use and work well, and then leave it up to each individual player.

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