More BR BRACKETS PLEASE
Also I’ve been air field Camped by a ITO 90.
More BR BRACKETS PLEASE
Also I’ve been air field Camped by a ITO 90.
I wondered if they learned something from the broken and OP performance of AI units in the Nuclear Thunder event. I guess not…
My feedback so far:
If nothing else is changed, limit player numbers. Facing multiple opponents in the current hellscape that is this mode is unbearable. 3 Buks firing on you on take off, Pantsirs with invisible missiles firing on you, the S300 (not doing much but ey) and now also add multiple Su30SM2s into the mix, this just isn’t fun.
The next point obviously being the invisible SACLOS missiles in combination with the Radar being in stand-by until its too late anyways. IMO the Radar should be always on and the missiles obviously shouldn’t be invisble either (but that is a server issue).
For the future I’d recommend more BR Brackets and the additions of Helis, while more immediate changes should be limiting the Player number down to maybe half of what they currently are alongside AA fixes, giving long range AAs longer reloads and fixing “short” range AAs by leaving their Radars permanently in search or track mode (never in stand-by) and obviously fixing the issue of invisible missiles.
I’ve never had any problems with them, just take out the nebo 1st. Or use stand off and prioritise the OSA. They are the challenge I welcome, and rly appreciate. Otherwise the enemy would’ve just rushed our lines unimpeded. There’s more than just one method to destroy OSA, even when they increased the speed of mobile SAM, I was still able to hit them all without being challenged in my Aardvark.
It takes patience and strategy but ofc most players don’t care, they fly out in the open straight into OSA’s range like they are in RB matches where SAM doesn’t exist, most are just rushing for nukes. This game mode has potential, but it’s catered for the wrong players. This should be in EC/sim.
I think it’s working as intended, missiles shouldn’t be seen from long range it’s not realistic. The RWR warning is good enough.
What’s wrong with them? Also you can use GMTI TWS modes go automatically track the moving targets…
Do they not have an ARM with the correct band or something?
Have the Buks moved closer to the front-line since April? Because they were completely fine back then. It’s not something that stood out to me when I watched my friend play yesterday
It wasn’t broken, I find them to be evenly balanced. Stopped the matches from being too short and suffocating, players are forced to rely on tactics for once. Learning SEAD is not that hard.
so i see the launch, the missile for a few seconds, and then it just disappears without being burnt out, it literally is gone and yet it can still hit me nonetheless.
If you’re being hit by buks then you’re doing something painfully wrong. That thing only has that kind of reach if you gain altitude, ppl need to learn this is not vanilla RB. Buks are easily taken down, use tactics not brawn. Find the nebo.
BOT vehicles should have so-called “AI” that determines whether to turn their radar on or off. Radar should be turned off when the bot perceives a threat to itself.
The ability of BOT vehicles to detect guided weapons and other airborne objects should have some degree of fluctuation or randomness. Currently, bots can detect all weapons flying within the airspace regardless of whether they have radar or not, and the balance of interception is adjusted by “interception priority.” I don’t think this is good.
Mhm. Long range AA is within the band though, so the match starts with salvos of kh31 into long range AA, and the only threat is then an Ito spawning underneath you. Which is the primary reason midrange AA should be adjusted, to provide a use to Kh31 outside of the first few minutes, and stop the other side from losing all of their long range air defence pretty immediately.
Su 34 is a brick without thermals, and ordnance generally better used on static positions (3 tonne bomb etc). The primary deficiency is that whilst you’re loosing these weapons at static crotales, another will pop up and you do not have the agility nor the armament to evade or dispatch the threat in a timely manner. Coupled with the fact the missile is often in the air before the rwr warns you, it’s a pretty frustrating experience, though this last one could be on account of playing from Oceania. Coupled with aimbot saclos, it’s a bit rough. Been hit well outside the envelope I thought Crotale was capable of.
But again, even the platforms that can use 38s, after the first 2 minutes you might as well only bring them. Which is pretty boring, and makes the new tools we have on the soviet side a joke for the mode they’re seemingly intended for. Making the midfield AA more threatening in a way that facilitates these new missiles would be a net positive to ordnance variety.
I am aware of GMTI, doesn’t help you strike a static position (Which I have my own grievances with). 38s deployed from more agile platforms are fine, boring, but fine. Even if my proposal is undertaken, 38 will still be seen, but kh31 will have a place alongside it.
They certainly feel closer, not close enough to actually hit you immediately off the airfield, but close enough that you’re going to be perpetually launched at taking off from a closer airfield. It’s pretty miserable.
Regarding the perceived high threat level of BUK missiles, it’s necessary to consider that the current DEV server test has a small number of players.
During the April Fool’s Day event, there were significantly more players in the airspace than there are now, so it’s likely that the SAMs were somewhat saturated.
Also, in this event, an interception priority system was added to SAMs, which may have caused them to prioritize targeting aircraft over airborne missiles.
dont forget that the manufacturer said the BUK has a 98% hit rate per single missile against an optimal target which are most ppl rn because they arent notching plus ECM isnt ingame so its harder to defend against so it’s somewhat realistic
the ai SPAA is too powerful. I spawnd, i get tracked as soon im airborne. even from the back airfield, buks can lock and track on me. And plase, give some players extra free vehilces for the Nuclear escaltion, not evryone has +13.0 strike aircraft unlocked. I mean, in GRB we can have some random free stock vehicels, so why not here?
There’s no tactics involved when the OSA-AKM could track you through obstacles and spam missiles at you and even be able to shoot your incoming missiles, while you could not chaff their targeting system or make the missile lose track. You could get lucky if you had a hill between the launcher and your aircraft, inside a valley or anything else like that you could not perform any SEAD tactic since anything you did you got countered. Unless you had many self-guiding weapon systems to oversaturate the defenses, which not all aircraft had access to during the event.
The IT90M seem to use it’s optical target tracking
CCRP is not working anymore.
I tried the new control:
Automatic bomb release in CCRP mode : short, long, double
and with out binding the controls like in the gameplay before the Dev Server “Heavy Cavalery”.
Nuclear Thunder is not working with the much stronger AAA, without toss bombing the nukes.
Give us a community update to that matter or even better the option to use the old controls or the new one
Guys, I LOVE this gamemode and I have some suggestions to make it even better:
Please add the Su-25SM3 in this bracket for the modern Nuclear Escalation mode. It was excluded in the previous one, but now it doesn’t have the BR for the new mode. Either add it seperately or create new BR’s for this mode or some sort of system to add these planes seperately. (It would be very fitting for this aircraft to get ECM but also for other aircraft in the future)
Add Countermeasures for the Su-24M2 nuke aircraft in this mode because it doesn’t have any at the moment.
This doesn’t directly relate to the event, but a Terrain following system for many aircraft in this mode like the Panavia Tornado or the Su-34, Su-24 or the F-111 or the JH-7A would benefit them in this mode to traverse the bigger map at a safe way.
Now that firing AGM or ASM weapons is greatly more effective, if fired from a squadron of two or more aircraft at the same time to overwhelm the Anti Air Systems of the enemy, it would maybe make sense to add some sort of communication measure or squadron invitation when ingame. For example the way it could be implemented would be that you could invite a player from the leaderboard to make a squadron together and then there would be in addition to the seperate point of interest there would be also a shared point of interest ,which would be for example an other color and a toggle to switch between the two for weapon targeting. Then you could chat in squadron chat for planning time of release or launch directions. The research points for hitting a target would then also be split or bonused in some way. That would reward people to work together and get a fuller game experience.
In addition to this, sensor fusion with datalink between the team or squadron would be also something that would greatly enhance the experience in this gamemode. (Maybe also consider AWACS?)
These suggestions would greatly enhance this gamemode or even the game to have more aspects implemented of the real thing, without destroying the playability and casuality aspect of the game.
This would be the perfect mode to seperate different planes to different sides (like East and West Germany). This would be the perfect place to NOT have mixed battles.
Please reconsider the teams.
It’s such a weird way to split them too… You’d think if they wanted mixed they’d make it full mixed instead of just putting two countries on both sides.