[Feedback] Nuclear Escalation: The Fight Continues!

We’re starting to test the updated Nuclear Escalation Mode!

The Nuclear Escalation event has launched in the Heavy Cavalry major update’s dev server! We’ve refined and improved the large-scale nuclear conflict that you experienced back in April. We’ve made numerous changes, but the main ones include:

  • Players can now fly their own aircraft from any nation
  • An AI-controlled fleet has been added to the mission
  • The overall front line has been increased

There’s also changes to game mechanics, various tweaks, improvements and new features. Let’s take a look at them below!

The Tension is Mounting!

All in-game nations can now participate in this version of Nuclear Escalation! Battle Ratings now range from 13.0 to 14.7, and the matchmaking system utilizes Battle Rating brackets within this range as needed, ensuring balanced encounters in every battle.

We’ve also expanded the front line: the line of contact has been extended to the mountains, increasing the map’s tactical depth. Carrier strike groups, supported by missile ships, have been added to control the coastal zone. More modern AI-controlled ground vehicles have been introduced for higher-rank battles in the mode as well.

New Opportunities

We’ve made some major changes to the general event mechanics. The escalation system has been reworked, removing the need for strategic bombers with megaton bombs. Nuclear strikes will now be carried out with bombs of 5 and 30 kiloton yields, carried by the same aircraft that carry nuclear bombs in Ground Battles, depending on the Battle Rating bracket. The behemoths from the April event, the B-52H and Tu-95M bombers, may return as a separate Nuclear Escalation event in the future.

The match completion conditions have also changed. The main base is now easier to destroy, but destroying it no longer grants instant victory. Victory is now determined by the total number of points earned for destroying any target: enemy aircraft, AI-controlled vehicles, and airfields.

In addition, the marker system has been improved when viewing from an aircraft. Markers for ground and surface targets are now displayed depending on the angular size of the target, meaning that markers for buildings are visible 3-5 times further than markers for ground vehicles.

A new respawn mechanic has been introduced. Aircraft are now temporarily locked from respawing on the airfields from which they departed from. Respawning with the same aircraft from other airfields is possible immediately. This change is intended to prevent players from instantly returning to combat in the same position and encourage more cautious, tactical behavior.

And finally, the minimap now features tooltips for respawn bases. Hovering over them provides information about the airfield’s status. This new feature simplifies navigation and improves situational awareness for the team.

The fire control system for air defense vehicles has undergone significant changes here too. Target filters have been implemented, meaning that air defense systems will now engage guided missiles (especially air-to-air missiles and surface-to-air missiles) significantly less frequently. This will only occur if there are no aircraft in the firing range and the air defense system considers the missile an immediate threat.

Test Nuclear Escalation on the Dev Server!

Testing of the updated Nuclear Escalation mode has begun on the dev server! Please be sure to give it a try, and report any issues that you encounter. We’d also like to hear your suggestions for improving the mode. We’re planning to launch Nuclear Escalation on the main War Thunder servers as a game event soon. Until then, have fun!

5 Likes

Please add this gamemode to the Simulator difficulty! (marker-less with forced cockpit view and full-real controls). Enduring Confrontation is really showing its age, especially at the higher Battle Ratings and this gamemode is everything we’ve been wanting for years in terms of game design.

11 Likes

Would prefer no mixed battles and a blue vs red for style like the event had. Also I think the br brackets can be separated more like

1 Like

Imagine, Tornado IDS with 2 Kormoran and 2 HARMs, oh wait…
Not possible because only the SLE gets the HARM and only the MFG gets the Kormoran…
I wish we could use real tactics but sadly not allowed… :(

4 Likes

tornado-alarm-1

What I want to use in this gamemode, but cant even use the Tornado GR4

6 Likes

will “OSA hell” come back?

1 Like

more BR brackets are required.

i thing something along the lines of a 9.0-10.0, 10.3-11.3, 11.7-12.7 (exclude the F-15) and then 13.0 to top tier set of BRs would be good. Not all of us want to be doing AMRAAM jousting all the time. I personally would like to do some Lightning or sea harrier sorties well away from an AIM 120, but still have the large scale battles.

THIS IS AN IMPORTANT ONE

the Avro Vulcan is required as a vehicle, able to carry Blue steel and conventional bombs.

the Canberra with Redbeard would also be majorly appreciated

11 Likes

Surly, it will be f14s vs f14s, especially the new f14. Sombody did have a thought on that too, rigght?

u can bring any toptier jet dude

its top tier.

its SU30 vs SU30 vs Rafale vs Typhoon

2 Likes

yeah, my only arh carrier is f16adf

1 Like

I would also maybe also add something in the BR range 7.7-8.7 or something similar, where it is in the prime Korean war period, and cannon focus aircraft instead of missiles.

2 Likes

sad

1 Like

i have top tier. doesnt mean i want to use them. Top tier gameplay isnt fun, radar is lame. I want to scream at mach 1.3 towards a B52 in a lightning and then get smited by a six shooter. party like its 1959

5 Likes

if u get any toptier in the time this mode come to the game u’ll be able to use it to stockgrind

right now its ito and pansir hell

1 Like

Pantsir SM-SV hell with all mini missiles

true. a korea war with B29s as nuclear bombers would be an intresting one. Sabres vs Migs vs meteors would be proper fun

any chance for it be implement to enemy aircrafts too? Lots ot times i die to an invisible aircraft cause he doesnt render