no problem. Here you are mate.
My main concern is that fast ratty vehicles like Turm 3, XM800T and fox will be able to lock down spawn locations in a very short period of time. and once they are there only CAS will counter them.
the map also doesnt match the changed topography since the rework, i assume thats coming soon™.
BR limitations : 1.0-8.0
this is going to be flat out horrendous due to the engagement ranges only being 500m max.
Fast stabilised vehicles such as XM800T, BMP2m, BMP3, BMD4, Turm 3 will have a massive advantage from being instantly in power spots, that are also shotgun range.
North spawn camp spots ive found:
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South spawn camp locations (this side has it so so much worse):
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this one isnt particularly good but is nonsensical. would be better if it was too steep to climb
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this spot is the most broken ive found. please flatten out the top of this.
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This path should not exist bro
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Random spots that are nonsensical to be in bounds:
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Map terrain recommendations:
More destroyed buildings on the south side of B point, the approach from the portcullis is unfairly exposed from the cap point while north has a slower but safer approach.
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Move C point into the barracks area instead of the walls so that its easier to defend while giving chances for super close knife fighting
Reduce the walls and remove the inner turrets on the extra castle to the north, its very strong for helicopter camping, while not having an equal position for the south team
main map boundaries:
yellow highlighter = out of bounds
Red circles = enemy detection zone
pink = where C point would be better
grey = extra rubble/ terrain remodel
