[Feedback] Location: White Rock Fortress

White Rock Fortress is one of the oldest Ground Battle maps, and it’s returning to the rotation in the next major update! We’ve recreated this legendary location from scratch, made some gameplay-enhancing changes to it, all while preserving the familiar navigation for those who played on it years ago. The fortress itself has also been rebuilt, this time from light stone to emphasize the map name. Be ready to meet at its white walls with the first rays of sun!

Please test the location and leave your feedback here!

3 Likes

will done to devs for this great work the map look twice better with minimum changes !
would like to see more reworks like this for older maps !
gurlllllllll

3 Likes

looks really good. Overjoyed to see it return and look so good

however

this map is absurdly tiny. Far far too small for anything above 8.0. as soon as LRF and APFSDS starts to appear this is going to be an absolute disaster to play.

theres also some serious spawncamping locations that are flat out broken overpowered and impossible to counter.

2 Likes

I hope I can run my T-72s and Abrams on this map again.
A nice change of pace from large maps such as Sweden, Pradesh, Sands of Sinai, and Red Desert.

Hey.

Please be sure to report these locations with screenshots and map co-ordinates, so we can address them ASAP.

Thanks!

1 Like

no problem. Here you are mate.

My main concern is that fast ratty vehicles like Turm 3, XM800T and fox will be able to lock down spawn locations in a very short period of time. and once they are there only CAS will counter them.

the map also doesnt match the changed topography since the rework, i assume thats coming soon™.

BR limitations : 1.0-8.0
this is going to be flat out horrendous due to the engagement ranges only being 500m max.

Fast stabilised vehicles such as XM800T, BMP2m, BMP3, BMD4, Turm 3 will have a massive advantage from being instantly in power spots, that are also shotgun range.

North spawn camp spots ive found:

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South spawn camp locations (this side has it so so much worse):

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this one isnt particularly good but is nonsensical. would be better if it was too steep to climb

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this spot is the most broken ive found. please flatten out the top of this.

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This path should not exist bro

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Random spots that are nonsensical to be in bounds:

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Map terrain recommendations:
More destroyed buildings on the south side of B point, the approach from the portcullis is unfairly exposed from the cap point while north has a slower but safer approach.

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Move C point into the barracks area instead of the walls so that its easier to defend while giving chances for super close knife fighting

Reduce the walls and remove the inner turrets on the extra castle to the north, its very strong for helicopter camping, while not having an equal position for the south team

main map boundaries:
yellow highlighter = out of bounds
Red circles = enemy detection zone
pink = where C point would be better
grey = extra rubble/ terrain remodel
image

5 Likes

Again, a maps that looks good, but it’s ultimately a variation on urban CQC, something that is already saturating the map pool.
Either it needs to be restricted to 7.7 and below, or it needs to go back in the oven for another half-decade in the hope that by the times it comes back again I’ll be dead.

Cool. Give us long range maps back, undo what you did to large Tunisia. This map really should not be higher than 6.7, at most 7.0, unless the scale is significantly increased. Even then, there’s no worthwhile sight lines so it really shouldn’t be. .

Thank you. Passed on in the feedback for the map.

2 Likes

youre welcome and thanks for passing it on

Im very exited for this map but it will still be very problematic without further tweaks, especially the playable BRs

1 Like