FCM F1 — The Ultimate French Superheavy

cries in french

4 Likes

Added a few fresh blueprints mostly regarding tank hull interior and measurements, but also the armor model you can see on both hull+turret blueprint.
Check the Updated note for additional info I already found out

9 Likes

Now that’s new material to work with. The kind of things that can actually make a difference. Thank you for your work.

not mine, the author is credited anyway

The hardest probleme is the 90mm not having ap, but i think that war thunde could do like they did with the e-100 (in a similar fashion )which is a little bit of inventing, and mouth the 105 mle 1936 which is a field gun (which was a considered armament) instead of the naval gun, cuz i dont think that they should even add with the 90mm as it wouldnt be doing it justice in a tank only game like war thunder

It almost certainly had/would have had an AP shell developed since the 90mm was meant to penetrate German bunkers with heavy AP rounds like the Tortoise and the T95 since an HE shell at those low calibers wont do much to bunkers. Seeing that France adopted the 90mm caliber for their tanks immediately after ww2 i think it wouldn’t be that far fetched to just copy the PCO-50 90mm AP shell and give it to the FCM F1 and recalculate its velocity for the DCA Mle.1926.

4 Likes

Adding this tank to the game would be the greatest event ever!! Developers, please add it to the game!

4 Likes

I love this tank ! But I am a bit worried by the effectiveness of the 90mm 1926 gun using only explosive ammo. I am sure it will be like the AuF1, at a high BR but with only explosive ammo doing nothing against armored vehicles. But I still want it at 100% to see it. AND AND AND… Follow my logic :
The ARL 44 uses a 90 mm SA mle. 1945 gun. The 90 mm SA mle. 1945 gun is a derivative of the 90 mm mod. 1939 gun, and the 90 mm mod. 1939 gun is a derivative of the 90 mm Mle 1926 (you see where it is going). The differences seems to be the length of the barrel, the fixations and the gun muzzle.
Do you think there is a world where the gun of the FCM F1 can fire the same shells the gun of the ARL44, as, at the origin, it is the same gun with what is appears to be the same breach and the same tube ?

The gun did have an AP round developed for it during WW2. Figures on it have recently been obtained from archival finds, which OP is aware of. He just hasn’t edited the post yet to include them. He was concerned that Gajin would use the AP round (which has decent performance when plugged into the calculator) to justify putting the FCM F1 at a BR where its armor no longer works.

3 Likes

I mean it has KV-220 levels of armour so unless it’s put to like 6.7 (which it obviously wouldnt) it would still work.

2 Likes

With 90mm AP I see it as 5.3-5.7 material, where it would suffer due to lack of speed. Turrets would be huge weakspots, with just 100mm of armor, penetrable by most TDs starting from 2.0 (rarer examples with 1.3). And Fourche still hasn’t provided me the full info on the shell, I only saw some side talks about it. However I was doing research with some other fellas and the incendiary naval 90mm shell may have been appropriate AP analogue - essentially armor piercing shell with incendiary head, like 37mm armor piercing shells were. So we have two options on sight, except I haven’t seen proper info on any of them.

I mean it depends what the shell would look like in game but I think its armour would be still good for like 5.0-5.3. The turrets are flat but also have the same armour on the sides so they can be very well angled. Also 24 kph is not that slow vehicle such as this, I mean it is better than something like black prince or churchill VII and dont forget it would be pretty much impossible to oneshot it.

But in the end it’s hard to guess when we dont know the shell performance. Also is there any info about its gun elevation/traverse speed and reload time?

1 Like

+1 as long as it gets AP for the big gun. Otherwise, might be awful.