Falcon Fury Update Proposal
Aircraft Additions:
- Mitsubishi F-2, Dassault Rafale, Eurofighter Typhoon, Indian F-21.
Gameplay Enhancements:
- Introduce night battles for increased realism and challenge.
- Fix radar scope issue in F-86K cockpit.
This update aims to diversify aircraft options, enhance realism, and address current bugs. It should be added in December.
Updated War Thunder Aircraft Suggestion
FALCONS FURY
1. Mitsubishi F-2 (Japan)
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Role: Multirole Fighter
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Radar: J/APG-1 AESA Radar
- Advanced AESA radar offering superior detection and tracking capabilities in air-to-air and air-to-ground roles.
- Modes: Track-While-Scan (TWS), Ground Mapping, Synthetic Aperture Radar (SAR), and Ground Moving Target Indicator (GMTI).
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Armament:
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Air-to-Air Missiles:
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AIM-7F/M Sparrow: Semi-active radar homing missile for medium-range engagements.
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AIM-9L Sidewinder: All-aspect infrared-guided missile with enhanced maneuverability and seeker sensitivity.
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Air-to-Ground Armament:
- ASM-2: Anti-ship missile with advanced guidance for maritime strike roles.
- JDAM (GBU-38): GPS-guided bombs for precision strikes on ground targets.
- Type 91 AAM-3:
Japanese-developed short-range air-to-air missile with excellent agility and off-boresight capability.
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Features:
- Advanced EW Suite: Comprehensive electronic warfare capabilities including radar warning receivers (RWR), jamming pods, and chaff/flare dispensers.
- Datalink Capability: Real-time sharing of radar and targeting data with other aircraft and ground units.
- Fly-by-Wire (FBW) System: Enhances maneuverability and stability, allowing for superior dogfighting performance.
2. Dassault Rafale (France)
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Role: Multirole Fighter
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Radar: RBE2 AESA Radar
- Advanced AESA radar offering exceptional air-to-air and air-to-ground capabilities with low probability of intercept.
- Modes: TWS, SAR, GMTI, and multiple target engagement in BVR scenarios.
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Armament:
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Air-to-Air Missiles:
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MBDA Meteor: Long-range, ramjet-powered BVR missile with active radar homing and no-escape zone capabilities.
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MICA IR/RF: Dual-mode missiles (infrared and radar) for medium-range engagements with high agility.
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Air-to-Ground Armament:
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SCALP EG: Long-range cruise missile for strategic strikes with high precision.
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AASM (HAMMER): Modular air-to-ground missile with various guidance systems (GPS/INS, IR, laser)
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Exocet AM39: Anti-ship missile with advanced sea-skimming capability.
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Features:
- Spectra EW Suite: Provides comprehensive electronic warfare protection including jamming, decoys, and radar signature reduction.
- Datalink Capability: Links with other aircraft and ground stations to share real-time data, enhancing situational awareness and coordination.
- Supermaneuverability: Capable of extreme maneuverability thanks to its advanced FBW system and aerodynamics.
- Jammer Capability: Equipped with advanced jamming pods to counter radar-guided threats.
3. Eurofighter Typhoon (Britain, Germany, Italy)
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Role: Multirole Fighter
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Radar: Captor-E AESA Radar
- Offers wide-angle tracking, high-resolution ground mapping, and advanced electronic warfare capabilities.
- Modes: TWS, SAR, GMTI, and multiple target engagement capabilities.
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Armament:
- Air-to-Air Missiles:
- MBDA Meteor:
- MBDA Meteor:
- Air-to-Air Missiles:
Long-range BVR missile with active radar homing and superior no-escape zone.
- **IRIS-T:** Advanced short-range infrared missile with high off-boresight capability and extreme agility.
- **Air-to-Ground Armament:**
- **Storm Shadow:** Long-range stealthy cruise missile for precision strikes against high-value targets.
- **Brimstone:** Precision-guided missile for anti-armor roles, capable of targeting moving vehicles.
- **Paveway IV:** Laser/GPS-guided bomb for precision strikes.
- Features:
- DASS (Defensive Aids Sub-System): Advanced electronic warfare system providing missile warning, radar jamming, and decoy deployment.
- Datalink Capability: Integration with Link 16, allowing real-time data sharing with NATO forces and other friendly units.
- Jammer Capability: Equipped with advanced jamming systems to protect against radar-guided threats.
- Supercruise: Ability to sustain supersonic speeds without afterburners, enhancing combat persistence and range.
4. Indian F-21 (India)
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Role: Multirole Fighter
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Radar: AN/APG-83 AESA Radar
- Provides advanced detection and tracking capabilities with modes for air-to-air, air-to-ground, and air-to-sea operations.
- Modes: TWS, SAR, GMTI, and advanced BVR engagement modes.
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Armament:
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Air-to-Air Missiles:
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AIM-120C AMRAAM: Medium- to long-range active radar-guided missile for BVR engagements.
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AIM-9X Sidewinder: Infrared-guided missile with high off-boresight capability and thrust vectoring for extreme agility.
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Air-to-Ground Armament:
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AGM-88 HARM: Anti-radiation missile for SEAD (Suppression of Enemy Air Defenses) operations.
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GBU-54 JDAM: Laser/GPS-guided bomb for precision ground strikes.
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SPICE 2000: Israeli-developed precision-guided bomb with electro-optical and GPS guidance.
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Features:
- Datalink Capability: Allows sharing of targeting and radar data in real-time with friendly units.
- Jammer Capability: Equipped with advanced jamming pods to disrupt enemy radar and missile guidance systems.
- Conformal Fuel Tanks (CFTs): Increases range and combat endurance without significantly impacting aerodynamic performance.
F-16 Block 70
1. Aircraft Overview:
- Role: Multirole Fighter
- Country: United States (also operated by several other countries, including Taiwan, Slovakia, and Bahrain)
- Generation: 4.5th Generation Fighter
2. Key Features:
- Advanced Avionics: The F-16 Block 70 is equipped with state-of-the-art avionics, including a new avionics architecture that provides improved processing speed, data integration, and reliability.
- Enhanced Cockpit: The cockpit features a large, high-resolution display that improves situational awareness, combined with a modern Helmet-Mounted Cueing System (HMCS) for advanced target tracking and weapon aiming.
- Datalink Capability: Integration of Link 16 datalink allows for real-time data sharing with other friendly units, improving coordination in combat.
- Fly-by-Wire System: An upgraded digital flight control system enhances stability and maneuverability, allowing for precise control during high-G maneuvers.
3. Radar:
- *AN/APG-83 AESA Radar:
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- Type: Active Electronically Scanned Array (AESA)
- Modes:
- Air-to-Air: Track-While-Scan (TWS), Single Target Track (STT), and BVR engagement modes.
- Air-to-Ground: Ground Mapping, Synthetic Aperture Radar (SAR), and Ground Moving Target Indicator (GMTI).
- Advanced Features: The radar offers enhanced detection range, faster target acquisition, and the ability to engage multiple targets simultaneously. Its low probability of intercept mode increases survivability against enemy radar warning systems.
4. Armament:
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Air-to-Air Missiles:
- AIM-120D AMRAAM: An advanced
version of the AMRAAM with extended range, improved guidance, and better resistance to electronic countermeasures. Ideal for beyond-visual-range (BVR) engagements. - AIM-9X Sidewinder: A highly maneuverable short-range missile with off-boresight targeting capability, allowing for engagement of targets outside the aircraft’s forward view. Features thrust vectoring for extreme agility.
- AIM-120D AMRAAM: An advanced
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Air-to-Ground Weapons:
- AGM-88E AARGM: An upgraded version of the HARM missile, designed for Suppression of Enemy Air Defenses (SEAD) missions. It can engage radar emitters with high precision and at extended ranges.
- GBU-39 Small Diameter Bomb (SDB): A precision-guided munition that allows the F-16 Block 70 to carry more bombs in a single sortie, ideal for striking multiple ground targets with high accuracy.
- AGM-154 JSOW: A long-range standoff weapon designed for precision strikes against high-value ground targets, equipped with various submunitions for versatile attack profiles.
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Other Ordnance:
- M61A1 Vulcan Cannon: 20mm rotary cannon with a high rate of fire, effective for close-range dogfighting and strafing ground targets.
5. Defensive Systems:
- Advanced Electronic Warfare (EW) Suite:
- AN/ALQ-211 AIDEWS: An integrated defensive system providing radar jamming, threat detection, and countermeasures deployment (chaff/flare).
- Missile Approach Warning System (MAWS): Provides early warning of incoming missile threats, automatically cueing countermeasures and alerting the pilot.
- Jammer Pods: External pods capable of jamming enemy radar and missile guidance systems, reducing the likelihood of successful enemy engagements.
FEATURES FOR NEXT AIR BATTLES
I would like to propose the addition of night battles to Air Realistic Battles, and I believe this feature could substantially enhance the gameplay experience. Given its potential benefits, I suggest considering its inclusion in the next major update.
1. Increased Immersion and Realism: Night battles would introduce a new level of realism and immersion. Historically, pilots often had to engage in combat under the cover of darkness, and replicating this in-game would provide a more authentic experience. By simulating the complexities of night operations, players would gain a deeper appreciation of the challenges faced by real pilots.
2. Enhanced Skill Development: Engaging in combat at night would require players to refine their skills and adapt their strategies. This added layer of difficulty would challenge even the most experienced players, fostering growth and ensuring that gameplay remains dynamic and engaging. The necessity to rely on instruments and limited visibility would make each encounter unique and strategically demanding.
3. Diverse Gameplay Experience: Incorporating night battles would significantly diversify the types of engagements players experience. Currently, the game may risk becoming repetitive over time. By introducing new scenarios, such as night-time operations, players would enjoy varied and exciting challenges, which could help maintain long-term interest and engagement within the community.
4. Optimal Use of In-Game Equipment: Many aircraft in the game are equipped with night-vision technology and other specialized equipment for night-time operations. Implementing night battles would allow players to utilize these features fully, adding depth to the simulation and making the gameplay more comprehensive and enjoyable. Additionally, the existing features such as cockpit lights and runway lights would be more than just aesthetic elements; they would become essential tools for navigation and combat during night operations.
5. Enhanced Realism with Landing Gear Lights: To further improve the realism of night battles, adding landing gear lights would be a valuable feature. These lights could assist in night-time landings and takeoffs, adding another layer of immersion and functionality to the game.
6. Player Choice for Night Battles: To accommodate different preferences, it would be beneficial to include an option for players to participate in or opt out of night battles. This would ensure that players who prefer traditional day-time engagements are not excluded, while those seeking the challenge and excitement of night operations can fully enjoy the feature.
I have previously suggested several improvements, some of which have not yet been adopted. I firmly believe that night battles, along with the enhanced features like landing gear lights and player choice, represent a particularly valuable and exciting addition that could greatly enrich the Air Realistic Battles experience. Given its potential impact, I suggest that this feature be considered for inclusion in the next major update.
Thank you for taking the time to review this proposal. I am confident that this addition would be a substantial step forward for the game and look forward to your feedback.
-F-86k cockpit problem
I recently tried playing with the F-86K in simulator mode with the HUD off, but encountered an issue where the radar scope inside the cockpit does not work. This significantly impacts the realism and immersion of the experience.
This is the third time I’m requesting a fix for this issue, and I have yet to receive a response from the admins. I kindly request that you address this problem and include a fix for the radar scope in the next major update. The current state of the radar scope feels very unrealistic and is quite disappointing.
Here is some footage of the radar scope issue for your reference:
Thank you for your attention to this big suggestion.
Best regards,
Paganmine