If you’re have to ban 22,000 players for it since October, then it’s definitely time to start considering it. And again, I just don’t trust Gaijin’s approach to it. I find it to be asinine in design. Intent should matter but in their eyes, there’s no justification for any instance. So we just have to trust a system we don’t have any insight on and just have to go with the “trust me bro” explanation.
It can stop being a problem if the mechanism itself is just removed, a principle they’ve already implemented in other modes.
I do not know. Game Masters have VERY little information about this specific ban wave.
(A guess here: it would make sense for it to be a healthy mix, it probably wouldn’t be that hard to create some code that compares TK-reports against replay statistics to see if the report have some merit at all. )
oh I understood this was done thoroughly and every report was carefully reviewed so that incorrect banning doesnt happen. guess I was wrong @LeChance@Uncle_J_Wick
You are looking at two extremes at either end of a spectrum as if those are the only options. there are middle grounds and at times several things can be true at the same time.
Im not Im just saying my opinon, am I allowed to have opinion that you or game doesnt like or is this forum place only for good reviews, saying how everything is great? Or can I leqve a comment I doubt personally human touched those reports? I mean if Im allowed only talk good then Im gonna leave
Yeah, some parameters to the “sanctions” have been altered, I am not sure of 1 hour bans in the past, but doesn’t mean they weren’t there or possible. But again, the specifics about team kill punishments are not and will not be made public. If for no other reason than the knowledge could then be used by trolls/dedicated team killers who are intent in disrupting the game and it’s enjoyment by other players . . . because there are people like that . . . C’est la Vie . . .
It has literally nothing to do with this… The issue is that you state things as fact, not opinions. You are very much free to have whichever opinions you like (as long as they don’t break the rules when said out loud).
Hypothetical example (that i’m guessing):
If a player triggers the automated system X times a week and Y times per respawn, continuously, then the reports against that player really doesn’t need to be checked as they already reach a level of TK worthy of punishment.
But on the other hand if a player has several reports but only like one or two TK’s registered in the automated system over many respawns and weeks then those reports probably need to be checked more in depth (to look for things like ramming etc or if the reports are bogus).
There is likely a balancing act of how much time goes into each decision based on several factors.
Why do people still think the Game Master team and the Fair Play team are the same team after GMs have said that’s not the case a half dozen times in this thread so far, that’s the question I have.
I think people right now jump a bit from one to the other, taking statements which are meant about on topic as confirmation how some other topic is handled. That has become quite confusing.
Now, in the hope to make it clear:
What GM’s do, know the process, and can share (very limited) insights on said process:
Chat ban related questions
Name ban related questions
Chat moderation
What GM’s can not do, do not know the process , and thus can not share any insights about:
Gameplay related bans and moderation (TK, Cheats, …)
Just as every other players, we can only speculate about the background and process of this TK ban instance. We do of course know the rules, we have our own experiences with TK, both receiving and commiting, and thus have some understanding on how this was so far handled with the automated system, just like everybody else.
What I would like to add as a personal observation is this: As GM’s we have the luxury to see a bit behind the curtains of how people here work, and from this I can honestly say that I find zero indication for all those conspiracy therories and assumptions that such things as this hot topic here are decided and acted upon without any reasonable basis, careful consideration and proper investigation.
Nowhere does it say these 22k were banned from behaviour from October until now, they could’ve used data from way before that, and they might’ve also started analysing way before the last ban wave. 22k isn’t even that much compared to the whole player base, especially considering 90% of those are short temp bans (<1 week), so just a slap on the wrist.
You’d end up with everyone and their mother claiming “oopsie-daisy” for everything. It’s the same thing every time: “i accidentally clicked my mouse on the runway” “i didnt mean to shoot that missile” etc., just like with the cheaters there were tons of “it was my friend/sibling not me”.
It would become pretty much impossible to draw a hard line that everyone is satisfied with. So it seems they drew that hard line with the act of teamkilling as a whole to spare themselves that headache.
Also, doing the same “accident” repeatedly (and quite often) eventually makes it intent.
that would just open up a whole different can of worms.
rule of thumb: if you think “it’s simple, just do X”, you’re most likely wrong bc if it would be that simple, it would’ve already been done.
Don’t get me wrong - i see your points and assess them as reasonable position.
I just don’t share the “there is an obstacle - remove it” approach.
I mean if you research statistics about wt player numbers per day you might share my view that those 22k players are a very small portion of the total player base. Applying reverse logic that means that the overwhelming majority of players is able to play without ruining the game experience of others - as they were not banned.
Try to do reality check of your proposal for irl issues - lowering standards just because a minority is unable or unwilling to meet these standards has always negative results for the majority able to fulfill the initially higher standards.
So at the end of the day it doesn’t matter if somebody is team killing intended or not - if it happens too often he will get a temp ban. And with too many temp bans he will face a perma ban - just in order to protect the majority able to play by the rules.
The problem with this is that Gaijin has already established the idea that they can indeed do such a thing. Look further than ground battles. If you can disable team killing for that, then there’s absolutely no excuse for air battles. By this logic, players should be smart and considerate enough to not blast their teammates and team kill them in ground realistic battles. But Gaijin saw it was clearly a problem and removed the ability to. Gaijin felt it was important enough to share just how many people have been TKing and that must mean something if they’re now sharing that data.
Again, I just don’t trust Gaijin’s “trust me bro” approach to this. And I’m arguing this as someone who does take active effort to avoid TKing. It’s just asinine logic to say we think it’s an issue for one game mode, enough so to remove it but not for another despite us sharing the data behind it despite having not done so in anyone’s apparent recent memory.
See if would be up for either. Either reintroduce it to ground battles and keep it consistent (even though I still don’t trust Gaijin’s system for doing it) or remove it from air battles like they’ve already done for ground battles.
Political reasons, and also general trolling and griefing.
I remember many trolls who would hit your tracks/wngine, etc, expecting you to even as much as hit them with the machine gun, only to then J-out and hand you the team kill.
Or trolls who would push you into rivers/buildings/enemy fire in hopes that you would TK them in self-defence…
Also many trolls who TK’d in order to harass others for whatever reason (flags, customisation, vehicle models/nationalities, usernames…), leaving aside modern conflicts, which were the last straw.