Sometimes this doesn’t happen during “spray and pray” or you can fire a missile clear of friendlies but only in the last moment they cross the path of missile/bullets.
I have been the one to be accidentally hit before and sometimes it was just clearly my own fault. I don’t need people punished for my own mistakes.
I also know the feeling of a missile going for a stray teammate rather than the enemy it was shot at just because they happened to cross the missiles path, so when I’m hit and it is clearly not on purpose, I don’t need to punish someone for it.
With an option to forgive, it is still up to those affected to select it. They could still not select it if they feel it is solely the teammates fault and they need to be punished.
if the friendly makes it between the missile and the enemy it’s not clear of friendlies. They can’t be far away if you can hit them, especially because missiles are much faster than planes.
The fault lies with the person who did a terrible launch. There is no “that target was MINE, you shouldn’t have come close”. You also can’t know when friendlies are intending to launch missiles.
I can repeat myself 50 more times, if you need me to: if the friendly is close enough to get in between the missile and your target, you SHOULD NOT LAUNCH A MISSILE. you’re supposed to launch missiles when it’s impossible for a friendly to catch it by accident.
that’s a case-by-case and depends on how forgiving the person you teamkilled is. I generally don’t forgive people TK’ing me with missiles, because it’s their fault.
So you’re saying in a low speed, low altitude fight I need to check above and behind me if a friendly comes diving in before starting to shoot the enemy?
If there is no friendly on screen during the launch and the enemy then manages to fly in a way that puts a friendly between them and the missile that is not a mistake to be punished.
Sure, I can count the number of times an enemy randomly crossed me from behind before getting obliterated by a friendly missile on one hand, but I’d still want to forgive those cases.
And that’s your choice, fair enough.
But I would very much like to forgive at least about half of the times I’ve been teamkilled since they were either clear and honest mistakes or literally ordered by me to bomb the surrounding enemies.
The chance to hit a friendly with short, controlled bursts is very slim, and you’re not getting banned from a TK or two in a month. Probably still a good idea to check if you want to fire a missile.
Also in a low speed, low altitude fight you’d probably hear the friendly coming in.
You might want to stop hyperfocusing on the target like a horse with blinders and increase your situational awareness, not only because of friendlies, but other enemies approaching you too.
If a friendly manages to get between the enemy and the missile, they can’t be far out of your view. Look around a bit every now and then.
if they cross you from behind you were in plain view of the one that shot the missile, which makes it a terrible launch, yet again.
what you forgive is your own decision and I will not argue about it. I’m just telling you that 99% of the accidents people describe here are entirely avoidable and therefore it’s valid if people who rack up alot of “accidents” get banned because they refuse to learn how to avoid those accidents or even just keep those accidents very rare.
If you pay attention and take care you won’t teamkill enough to get even a temp ban.
True, teamkills in general are rare from my experience. That is apart from the usual airfield clowns and the guys salty someone took a kill or base they wanted, but those deserve their bans.
Fair enough. I’m mostly concerned about the “tactical maneuvers” in ground battles. If I’m alone between 4+ enemies then I might tell the teams Pe-8 to drop on my position. That’s a worthy trade I chose to make and not a teamkill, there needs to be a way to forgive that.
As for the “mistakes”, it’s mainly for what I consider my own mistakes. If I am greedy and enter a busy dogfight from behind to get a kill and end up sweeping right into a teammates cannon burst, that is 100% on me.
Again, the simplest solution and one where everyone wins, is to just remove the ability to team kill in realistic battles. In sim battles, everything is fair game. But if there’s no consideration for intent, then it should probably just be disabled, which would remove any and all guess work.
You know that is not what they meant, they meant there are more than 100 TK’s per day across the playerbase.
It’s snarky comments and a close-minded mentality such as these that bring concern to players. You are unsupportive to players with no real evidence besides “you teamkilled sometime in our game” take our word for it. Let players have the same information that these “admins” had to make these ban decisions and if they can clearly determine an intentional TK, they are more than capable of sharing a server replay with the ban. And not showing TK stats because a few people will “TK brag” is a poor argument as it makes it easier to ban them if they brag. Helldivers 2 keeps TK stats but there is no TK problem over there. If every TK is the same, then everyone should get banned the second they get a TK with your logic, accidental or not. Poor execution with no constructive feedback/progress, deeply concerning for the future of this game and game modes.
Ground is one thing, these vehicles can do something, most can kill a modern MBT from the side and are useful for some niche stuff like early base caps and some goofy tactics with actual purpose. Would it be better to have a normal MBT instead? Maybe, but let people have some fun, it’s a game after all.
In air uptiering more than like 5-6 BRs of your vehicle should probably be disabled, a biplane won’t even reach the battlefield in a jet match, let alone do anything
so why don’t they just REMOVE team damage from ARB? you are banning people for accidently killing teammates with a missile that cannot identify teammates & enemies and (has a chance of being) unable to stop once it launches. Making players UNABLE to team fight, just to make the game realistic? At least make radar missiles never lock on teammates, or do no damage to teammates.
Also victims of TKs should have the right to FORGIVE the teamkiller and NOT to punish them. Accidents do happen. You shouldnt ban a person for team killing while the victim has already forgive them.
For grinders, they play a lot, so there would be more possible TKs. If you ban them for TKing to much, thats unfair.
For normal players, they play less, so there would be less possible TKs. They can TK on purpose without getting banned if you treat them as grinders.
The amount of TKs to reach to issue a ban should depend on their play time, not a simple static value.
staffs dont have that much time. Why can they ban tens of thousands of accounts in one month? did they review the playback of ALL of them? of course not. Comparing TKs to play time is the best solution