Fair Play: November 2024

Depends on the country, since our snail leached out of post-soviet swamp - it would be a “penal battalion” at longest and “without trial or investigation” at shortest.

By your logic we should disable any penalties for A-10s or US attack crafts. Shall we?

Please do not repost or talk about posts that have been previously moderated (meaning that they can’t be seen), it’s against the rules.

1 Like

It’s good that Gaijin is actually doing someth8ng about teamkilling in game but this isn’t what we asked for and it wont resolve the issue.

As a war thunder player with 60+days i rarely experience teamkills in game, that of intentional ones anyway. Most of the time the teamkills we complain about are when teammates blindly fire weapons and hit us instead of their intended target. Banning people for ‘intentional’ teamkills will easily get mixed up with accidental ones, only making the situation worse.

I love this game but the deve have lost the plot, they dont have a clue what they are doing and they make the most stupid decisions i have ever seen. Just because certain content creators whinge to the devs about an issue only they face doesn’t mean you have to create another issue for every other player in the game. Get your priorities straight Gaijin, your video game is going downhill.

Furthermore, what good will banning more than 10% of the active player base do in improving the quality of the game, it won’t do anything. Instead you should prioritise spending your time on genuine issues with the game and also trying to increase the rate of which you update the game and to a higher quality.

If the devs didn’t spend so long wasting time and instead had the passion to improve your game, maybe War Thunder could reach a larger audience and become more enjoyable for your loyal playerbase.

But we all know it’s about the money and listening to your content creators who so greatly promote your game, and not people who actually just generally enjoy the game.

Sort your problems out devs.

3 Likes

Ive seen a lot more than just “rare” occurrences of TK’ng, hck almost every other top tier ARB game someone tk’s either on our team or enemy team during take off.

Also you dont get banned for TK’ng unless you have either done “mass TKng” or have had prior sanctions with this final sanction resulting in a ban so therefor the ban is warranted.

If you or anyone is claiming they got banned for “1 accidental tk” then i find that to be a lie simply because I and others have accidentally tk’d in the past.

Well when that 10% has the potential to sway a players opinion through “experiences” i.e. premium players, yes that 10% could arguably be effecting another 10% of the active players.

Either way if you or anyone is getting banned for tk’ng then its not a one of occurrence meaning you are actively doing this which is actively making the game experience worse for others.

Repeated offenses need to escalate and eventually lead to a permanent ban, otherwise there will be people who just come back every 2-4 weeks to teamkill a bunch for fun again until they get their next temporary ban.

So . … you are pen pals with Tetsuo then??

1 Like

So if I call out I’m dropping a pE8 bomb, and my target, but if my team mates drive into my bomb drop… that’s my fault even more so than silver loss?

Better not play air sim anymore… ir aams kill team mates very often… even in good shots on the enemy.
Since flares + friendly afterburners = team kill

Gaijin is going downhill…

1 Like

I love this game but i think these TK penalties without warning are a bit too much. I got a 3 day ban but i even dont know what i did wrong.

I dont think banning people is the solution, giving a huge fine of like 100.000 SL is enough.

Also the player base gets affected if you ban people. People go away from the game and you lose players. Also the game will be too serious and not fun anymore with all those strict rules

Its just my opinion

2 Likes

Frequent teamkillers should be banned, especially ones that intentionally TK others.

They’re hardly strict.

3 Likes

Gaijin is STEALING from players. Not in the legal sense, but in the moral sense. It doesn’t matter if it is intentional or unintentional, it is similarly wrong (logic reflection). Guess what contributes the largest part of Gaijin’s income? New players buying expensive top tier premium vehicles and packs. Same people who are the most prone to accidentally TKing with missiles at top tier.

What is the reality of the modern situation? Nobody is going to read the long ToS when making a War Thunder account. New players, who naturally make mistakes, are only aware of the SL consequence of teamkilling, as there is no information to warn them. Then their accounts are banned for long periods of time, or even permanently. They will certainly lose the premium time they paid for in any case. (Although improbable, possible profit incentive of Gaijin is present, as banned players may make new accounts and spend more money).

I forgive most teamkills, since they are accidental. It is part of the learning process, and even experienced players such as myself can make mistakes occasionally. If I played Simulator mode more, I would probably easily be over the threshold for banning, seeing the massive 23+ thousand banned players in this cycle alone. Teamkilling is often unavoidable due to the complex nature of weapon systems in WT; in real life, friendly fire is an unfortunate reality as well. Hell, sometimes I even enjoy being bombed by a friendly aircraft when numerous enemies are also taken out in the blast.

Point is, teamkilling should not be bannable with such a low threshold of TKs to qualify for a ban. It’s a game feature that can easily be removed if necessary. Banning people for doing something that can easily be stopped is a immoral tactic of Gaijin. To compare with the real world: Imagine the government of a nation sets up stores for illegal drugs, just to catch people, and send them to the prison.

7 Likes

It is not my logic. Most of A-10 “team kills” was infantry, we don’t have that in wt.

Imho the USSR within the Stalin era is after post WW 2 China #2 regarding irl “team kills” - but i read just about penal battalions for infantry soldiers, but imho due to “lack of fighting spirit” or misalignment with leadership ideology.

Combat is chaotic by default an extreme stress for all - i do not believe that any irl vehicle based combat had an “intentional” team kill issue.

In the context of ground sim I disagree on both points. I hope this and my earlier feedback will be passed along to Gaijin.

In my experience, there are very few frequent teamkillers deserving more than the already sufficient auto-kick system. Any multi-day ban is too much and may inhibit all players decisions in game.

This is too strict for the modes of play currently available in War Thunder.

3 Likes

While most of the Abrams killing was done by other Abrams and Attack Helicopters, we do have that in WT.

I am keeping and eye one of the conflicts that lasts for 3 years and… I can’t reproduce stories about intentional TKs here. So let’s really disable any punishment, then sit and look at player count number of wisdom.

Gaijin i WANT ANSWERS. Im addicted to this game. i you dont cancel my 3 day ban i will be very very MAD 😆 lol

What do you mean, without warning?

Spoiler

3. DAMAGE TO TEAMMATES, “FRIENDLY FIRE”

3.1. These War Thunder specific rules expressly prohibit causing damage to teammates or so-called “friendly fire” in a Game, including, without limitation, the following actions: inflicting damage to teammates’ vehicles or any of their parts, destroying teammates’ vehicles or any of its parts, disorienting teammates. Please note that damaging teammates is forbidden even if the damaging functionality is technically allowed in a Game.

3.2. The sanctions for violating the above-mentioned rule are automatically imposed by the in-game system that analyzes the Player’s in-game behavior. In exceptional cases, the Administration may manually evaluate the alleged violation and set the corresponding sanction.

1 Like

Great to see teamkilling get punished, but this quote worries me

There was a situation recently in a ground battle. My cannon was destroyed, I couldn’t move and I was surrounded by multiple enemies. Meanwhile a bomber asked to mark where bombing was needed. I marked myself on the map and the bomber dropped on my position, taking out myself and two of the enemies.

This is not the only situation I remember where a teamkill was not malicious. Others can be clear accidents of aircraft flying into friendly bullets/missiles or even the defeat of a teamkiller going in for their second teamkill of the match.
There needs to be some form of way to filter out such cases.

Most of these can be solved through implementation of a feature to forgive a teamkill, while the specific case of fighting malicious teamkillers should just be a consideration when checking the replays and filtered out manually.

1 Like

I see the radar being cluttered with other planes on most of them, and the one where its only one plane the lock is weak (no full 2 red circles) because you’re using a PD with almost no closure rate. You can just attribute all of them to terrible launch conditions.

Optimally you want a strong lock (indicated by 2 full red circles) and no other planes in the vicinity. Yes, that includes no other planes in the general frontal arc. Getting stray radar returns from other planes or chaff confuses the missle. There is a good reason none of your clips are with a strong lock against the sky with no other planes around.

First clip: Enemy plane dives a bit, missile tries to pull lead and pulls into the ground.
Second clip: Radar clutter by other planes in your frontal arc (and passing by closely).

Again, stupid launches under terrible conditions.

You realize that military UCMJ punishments are not public unless they decide to make it public right? Google isnt he end all be all. Having been with an Infantry unit which had a blue on blue incident due to an inept private, A LOT is the punishment for a friendly fire incident.

1 Like

Who says they speak your language and understand your callout? Is it their fault they couldn’t understand you and you can’t drop your bomb at a safe distance from them?

no, a good launch means there is no other plane nearby, especially not a teammate. ir aams kill team mates often when you do bad launches that you should’ve avoided.

you could just not spray and pray at enemys or shoot missiles with friendlies nearby, unless you’re certain they won’t be in the way to catch your fire.

Short, controlled bursts are very unlikely to hit teammates, and trigger discipline with your missiles helps too.

2 Likes