or they can focus on updates and making game fair and better for all… putting this much work over 560 hours per 18 people just to ban people for 1hour to a 2 weeks for TK is wasting everyone’s time.
Focus on fixing your game and making it cheater free, then when you do that then focus on less importnat thinkg like TK since you allowing it in your game and then you punish people instead of just disabling it and not have to put in soooo much work and time into this, so you can focus more on updates and more important things…
Imo, you don’t have to agree but the 14yo tiktok “sigmas” are worse than cheaters, at least the cheaters know when to shut their mouth and don’t blow up a whole runway for 2 likes.
Seriously, after their garbage videos and nonsense comments shows up on my FYP it makes me want to rinse my eyes with bleach. They add 0 positives to the player base.
Again Tik Tok is irrelevant, if they blow up whole runnaway that would be so easy to ban and all of us would agree on that, the problem is when they go soo much into depth for no reason… Again going manually throughout 30k+ reports is waste of time, money, resources… its 2024 Warthunder should have top anticheat, top system that would sort these reports and save up time, resuorces and most importantly MONEY.
But hey Gajin game and Gajin rules that will not bring anything good for them or players.
I’m only guessing here but it would make sense for this in depth wave to act like a warning for those that might not know that some things are against the rules and are in reality nice players once reminded. Those you mentioned will now also get this warning and if ignored: BAM permabanned.
So I view this wave as an extra precaution to sort out the actually malicious players (from those that, while still breaking the rules, might become nice players) before way harsher punishments (like perma ban).
But this is all just personal assumptions and guesses.
When youstart doing this for TKs I guarante you people will stop playing the game and thats just me being sincere. Over TK getting permabanned is just hilarious.
Again IMPO wasting so much men hours for 30k+ reports over teamkilling is waste of time.
But again disabling TK would be smartes idea, but I dont expect that from Gajin. Again after this Im never bringing up full tank line until Gajin starts banning that and also leaving aircraft after I get a kill or destroy base.
Bans for teamkilling shouldn’t happen on sim. You already get a hefty SL fine for being too trigger happy or not identifying an enemy correctly. I don’t play top tiers, but with earlier jets it can be quite easy to accidentally fire off a missile at a friendly if your jet lacks radar/IFF. It can be quite discouraging for newbies who are just learning how to play the game.
Idk why you try and others try to create a drama out of this. Multiple temp bans for team killing will result in a perma ban. So either the players l2p and come the right conclusions after getting banned multiple times - or they have to face:
No idea how you and others think that there was a manual action behind this temp ban wave; there is zero evidence for that. We live in times of big data - all they had to do is to determine a threshold for the number of team kills and friendly damage and run a script.
It would destroy any remaining realism in Ground RB and Air RB - area bombing in Ground RB without considering damage to friendlies is no challenge; same as brain dead spraying or missile slinging in Air RB.
I have to agree with this. War Thunder would start to bleed players. I think my issue is, until I see what the threshold is, and Gaijin will most likely never share that, I don’t trust them to not use such a system maliciously. Of the 22,000 or so slapped with some penalty, I’m willing to bet some, maybe not a lot at all, got slapped because of a few accidents.
Since Gaijin let’s just about anyone buy their way into top tier, TKs from IR missiles are always going to be a thing. Unless they intend to force every player into a tutorial on how to use them, just saying they exist wouldn’t be enough.
The simplest solution is to just disable teamkilling. They did it for Arcade, they did it for ground real battle, and I can’t speak for Naval. So all that’s left is Realistic Battles. Sim Battles everything is on the table so there’s no point. But the ability to do in ARG and GRB needs to be removed. It is by far the easiest solution.
Care to explain how your teammates are supposed to control you then?
You don’t have to play “perfect in every way” to be a bit careful, check your surroundings every once in a while and not shoot missiles when there are allies in missile range.
likely not just a “few” accidents. and if you repeat the same accidents over and over, they become intentional. because at some point you gotta ask yourself what you’re doing wrong and how to prevent repeating it. and no, always just blaming others is not the right way to do it.
or, you know, face consequences. but people are too sensitive for that.
if the game bleeds players bc they can’t be bothered to avoid teamkills, it would be a good thing for the rest of the playerbase.
or, you can go to arcade if you can’t be bothered to avoid teamkilling and let realistic be a little more realistic and mentally demanding than just blindly throwing your bombs everywhere and throwing a missile at everything.
only tank on tank. planes and helis can still teamkill tanks, and vice versa. and it was partially done for tanks because you could destroy allies’ barrels, tracks and open topped crew without penalty, you cant do anything similar in ARB.
Thing is, the player you quoted, whom I think is a relatively newer player, and your self cannot “guarantee” anything about what other players may or may not do. If y’all wanna stop playing because Other Players get banned for excessive team killing, that is up to you. And the other thing is, players have been banned for team killing all along, it just has never been made public/published before. These are not new Rules, the automated tk system is not new either. The parameters may have been changed, but players will not be given that info, for obvious reasons. It would seem like this whole thing is Gaijin telling the player base that “enough is enough” time to tighten up . … or they will. It’s pretty simple, not an “evil conspiracy” and has “forced” Gaijin to take action, because of the actions/behavior of the players. It is kind of sad it has come to this, and overreacting on both sides . . is not going to help or make things any easier.
In the end each of us can do a very few things try to make things better.
Be very careful and avoid doing tk’s for ANY reason. Learn/Know the Game Rules and report players “griefing” and allow the automated system to deal with the team killers. And lastly, have to have faith in the system.
I don’t think anyone is overreacting. At least I’m not seeing it. And regardless if they are a new player or not, they can still have that opinion and I just happen to agree with them. Especially when players are calling for the threshold to be lowered. Perma-banning seems like a terrible move for the livelihood for the game. I agree with such even as someone who actively tries to avoid doing the very thing in question as a sim player.
I do think something had to have changed to the system if Gaijin is spending/wasting (depending on your POV) the effort to openly discuss it. To me, there’s a better place to spend that effort, especially in terms of “making the experience better”. Spawn camping because of some terrible map design is a great example of that. Or the fact that airfield AA doesn’t actually protect the airfield 80% of the time.
I mean the name “Realistic Battles” should give you enough indicators that friendly fire belongs to this mode. The fact that tankers were not able to understand this forced gaijin to disable friendly fire in order to protect players with more than one brain cell.
This does not imply that Air RB has to get further dumbed down by applying the same logic.
The problem is mainly based on the deterioration of player quality in Air RB. 5 years ago the life expectancy of a tanker in Air RB was almost zero as pilots dominated this mode. Now Air RB lobbies are filled with them - and they do the same as in Ground RB - spraying at their team mates right after spawn, rush like headless chickens to to the enemy, trade in a head-on, next match.
Can you give us an option to permanently not report/punish players who TK? Like put it in the options menu “Punish/Report Teamkills = Off”. I don’t care if I get teamkilled if it’s an accident or just carelessness, I’ll just respawn or go next game. I certainly don’t think that player should be banned for it on top of their loss of SL and possible kick from the match.
Just ban the serial griefers. For everything else it’s just a game, not a big deal.
Lmao - you jump from one wild conclusion to the next and describe horror scenarios - and are concerned about a waste of resources for this ban wave.
I admit that your posts have a rather high entertaining value, but that’s all.
So what? There is no official statement that the temp ban wave was based on manual checks. So you tried to connect dots and you assume that this might be the case without having any data which would support your assumption.
When the GMs state that they were not part of this “event” and you have no data about how Gaijin Kft is staffed your assumption is a fact free opinion. You are entitled like everybody else to express this opinion - but in a public forum you might be challenged.
I am happy to change my mind if you could provide any direct or circumstantial evidence for your claim that the >20k temp bans <1 week were the product of manual investigations.