And how many team members did they killed?
More than one or two in a short time
I agree somehting has changed. I’ve had ten years of nothing but “people complained” messages but never an actual ban for TKing. And even though there may have been rules from day one there was no actual enforcement besides the automated system and that created the culture of defensive TKs and destroying TKers. The community had no faith in the system fixing the problem, so they took matter into their own hands. The thing that’s recently changed is now mods are getting more involved which is why so many players got banned. The difference is like flipping a switch from laissez-faire to authoritarian/dictatorship overnight. It was overkill IMO and instead could’ve been handled with a splash page similar to the one I just got after logging in today stating "hey no teamkilling, we are cracking down on it now) as most of these bans were from a cultural trend in the game (similar to pressing T-4-6’ing after someone crashes on takeoff). Oh well, lesson learned and now back to playing and no TKing no matter the situation (except for missiles that have a mind of their own).
No idea how many they had done. I just remember they were horsing around and got slapped with it after shooting a squad mate down right before the tickets bled off. Was their only TK that match and they were kicked and had a short ban applied. Was about 2018 or so
Can I ask how this is not an illegal action? In Air RB being the last player flying around your base can make you invincible as the base aa takes out any aircraft that gets with 6km. As the last player, they should land and quit but that is not usually the case. Some players do this even when they have no advantage on tickets and just do it to extend a losing match for themselves. Could this not be seen as passive behavior as they are not trying to fight? It really is a frustrating situation that sadly happens a little too often.
Because it isn’t? There isn’t a single rule which states that you can’t fly around your airfield and use your AA to take advantage of it. I’m not giving any opinion on it since everybody is free to think and feel however they want about it, but it isn’t something that breaches in-game rules.
Please avoid further discussion about this since it goes off-topic.
That was kind of my point, they have, but it was pretty rare, just as with this “wave”, but it does and has happened. Again, this is nothing “new” just far more public. It seems to be a warning, a “shot across the bow” as was mentioned somewhere early, to let players know . . a lot less likely to be tolerated in the future. Once more, without knowing for sure how the inner workings actually are, all we know for sure now is that Gaijin is willing to go public & publish team killers names, same as with cheaters.
I took 1 hour of Ban due to 2 accidental weekly tks… I have other tks but they always occurred in more spaced ways… all accidental involving missiles… I was unfairly penalized, and I know other players who are in very similar situations.
air is also the only way for you to make tk happen so easily.
In naval mode, not even torpedoes launched on purpose at allies cause damage, while in air rb a single poorly fired machine gun bullet can generate a tk.
In grb mode only CAS (which involves the planes) and artillery fire cause tk… everything else doesn’t.
Do a statistical survey and see which game mode the bans are happening for tk.
It is mostly in the arb or when not in CAS players…
It may not be affecting the community as a whole, but it is definitely a big problem for airplane players…
…and this is not normal
Even in the air superiority championship this happens… how can a system penalize such a specific niche of players ( plane players )and the company still think this policy/system is “normal”?
Tank players, naval players do not have as high a risk of being unfairly penalized as aircraft players… THIS IS A HUGE DESIGN FLAW.
…and you refusing to admit this mistake is simply pathetic.
And this is a good thing!
Seriously - i see here posts of guys with 8-30 k battles telling others that they don’t feel safe to play anymore because they are scared to get banned as they admit they are unable to play without the risk that they kill a friendly.
What a joke.
I mean this proves again that the threshold of the auto-ban system was way too high. After playing a few matches yesterday i saw way less team kills during the take-off phase than before the temp ban wave. It works.
I enjoy that people now think twice before spamming fox 3s into a furball.
Maybe it will force more players to learn how to give missiles a better firing solution than the current spray and pray.
I still think just a simple timer, with no weapons active at the start of the match would solve so many issues in most modes. I mean they already have the mechanic from the old “Duel” events, I wouldn’t think it to be too terribly difficult to port that over to Random Battles as well . . . imagine . . . no more Air RB runway disasters, no more goobers firing off mg’s, main cannons and dumping smoke at spawn in tank battles . . . what a wonderful world . . . .lol
I am not sure if many remember, but back when there was still friendly fire in tank battles, because of the . . cough cough spawning system we still use to this day, MANY maps had/have single spawn points, or two, but all are so cramped and congested . . . “spawn rage” is real. I saw whole teams just blow each other up at the start of matches because of it . . one guy bumps into another KaPOW!, then another . . next thing ya know . . . everyone was on their second spawn . . . lol(Carpathians dumping 16 guys in a bowl . . shudder). Can laugh about it a little bit now, but at the time . . . yeow, it was a mess.
Point being, player’s behavior(regardless of reasoning) brought it down on all of us. What we are seeing now, is more of the same it seems like. Only takes a few being very abusive to get it to snowball and Gaijin has to come in and take “steps”, and that has rarely made the community happy as a whole . . glares at crew lock . . . lol, just kidding, I don’t have an issue with crew lock myself, but you get the idea . .
As a player being TKd is something that I will usually not report, its ok if it happens as long as the intent to shoot someone is not there. During tight turns, I let it go, players fire missiles based on a lock on they see on their screen, they then hit target X. As long as that initial lock is on a bogie then its fine.
I never play simulator, one of the reasons behind it is team kills and the need to identify bogies during tight turns can be a challenge.
The thing that gets me the most are players using aimbot software, I have reported several players where I have suspected the use of such hidden programs. I also urge you as a game master to try and get someone from gajiin to investigate every single KV-7 game for the IS-7 event. I am suspecting there are players trying to abuse the game play to get fast tickets.
This isn’t DCS, you can’t just pitbull a Fox 3. What are you doing where you are dying to a friendly Fox 3?
According to some, i guess they fire their fox 3s into furballs. This would give a high chance for the radar lock to switch to a friendly.
Whilst i share most of your general views on wt you might agree that:
- Runway / take-off team kills are solely an Air RB specific issue and extremely annoying
- Eliminating the root cause of a problem (here lack of awareness that team killing is destructive) is way more effective than working on symptoms. You won’t stop team killing with timers, only with drastic punishments.
Or just remove the ability to teamkill beyond sim battles. Solves all issues right then and there.
Or people can stop teamkilling… that solves the problem even faster
Good, now you guys just need to permanent ban the tiktokers - who are bragging about their 60d ban or laughing that they got away with it.
or they can focus on updates and making game fair and better for all… putting this much work over 560 hours per 18 people just to ban people for 1hour to a 2 weeks for TK is wasting everyone’s time.
Focus on fixing your game and making it cheater free, then when you do that then focus on less importnat thinkg like TK since you allowing it in your game and then you punish people instead of just disabling it and not have to put in soooo much work and time into this, so you can focus more on updates and more important things…
I doubt those modding even know how to code let alone work on the coding for the game.
Freeing up modding wont make bug fixing any faster.
Imo, you don’t have to agree but the 14yo tiktok “sigmas” are worse than cheaters, at least the cheaters know when to shut their mouth and don’t blow up a whole runway for 2 likes.
Seriously, after their garbage videos and nonsense comments shows up on my FYP it makes me want to rinse my eyes with bleach. They add 0 positives to the player base.