Depends. Less fun for those who rtb but more fun for those who want to camp the enemy af for easy targets.
My solution would be this:
Once one enemy is left, the af aa will shut off after they have been within the aa zone for a set amount of time. There would then be a cool down to prevent them from going out of the zone then going right back in.
This would allow them the chance to re-arm and repair if they want to fight but prevent them from just circling.
You know, why I find myself around AF? I chase down last enemies.
You know, how often they manage to leave the AF and continue to play the game effectively?
Maybe once per 100 games.
You know who actually benefits from AF AAA?
Griefers.
If you have to RTB with no team left to cover you - too damn bad. Very sad and depressing, but you’re not surviving anyway.
For players doing RTB the fun is already over.
Most will leave the AAA bubble and die. End effect? More time wasted.
SL and RP are important to compulsive.grinders. The main problem of Air RB is that people consider it a grinding environment.
It’s ridiculous that Gaijin is catering towards people NOT enjoyjing the mode in the 1st place. This is a game. And game is supposed to be fun. If you’re playing this mode as work 2.0 - then god damn, you have a problem.
Yet compulsive grinders are trying to make this mode even better for grinding. And way less fun as a result. XP-50, Wyvern and Ju-288C have already greatly reduced the fun across the prop BRs.
Have you ever seen the famed “AF AAA reversal”?
Your solution does not fix it.
You know, what would fix it?
Player controlled AAA/SPAA. Give them something to do. Give them some targets to shoot at (AI trucks, cars, armored cars, ight tanks, AI planes - you know, recon/sabotage groups + enemy air force trying to attack the AF).
Every other solution has the problem of being kinda… unfair.
Or maybe lets just give planes 10s after succesful landing (you know, to simulate pilot getting the hell out of plane - 10s so you can’t expect to land while getting chased down and survive) and 75s after repair invulnerability and be done with it.
I mean, that’s how it works in ground RB. 75s is plenty of time. If you can’t fix your problems by that time? Too bad. And once that 75s runs out - you get a long cooldown of at least 6m.
Of course we remove the j-out exploit either way.
Or just add several spawn zones separated by 8km, so you can choose to spawn further from.the enemy after you repair, you know that’s just as realistic as 9s repair + teleport to the end of the runway :P
@Loofah I know you have me on ignore, but I don’t care… What’s all of this got to do with this thread, because none of anything you have mentioned is againt the rules, you just don’t like it.
Seriously, the amount of “why aren’t people being banned for playing in a way I don’t like?” in here is absurd (and is largely thanks to the usual suspect, who somehow still hasn’t been dealt with).
Unfortunately it’s not. It’s the way this game is intended to be played, it’s valid tactic according to them. It’s scummy, it takes no skill, but apparently most of community supports it the way it is. Community is full of toxic low lifes hating fair play because that’s how Gaijin likes it.
You called me bad for dying to “OP” planes, so I showed you via statistics how you are many times worse than I am, implying your opinion comes from ignorance while mine comes from experience.
Yeah, I forgot I let my brother play it. Here’s my stats with it on another account so you can remain BTFO. 5 games, 17 kills, 0 deaths. One of them is a 7 kill game I have the replay for, and I played rather poorly that game too - bad aim, poor decisions, didn’t matter, the plane’s insane performance got me out of my mistakes.
If I remember rightly, it was 10 kills on my main account that were mine, can’t remember how many games that was in. So 27 to 0, without even trying.
I know you’ll claim I’m lying about my brother, so you can dogfight me or shut up. I’ll give you a (very) practical demonstration on how you are oh so wrong.
Perhaps it’s less of a problem for me, as I’m the player you speak of who will disengage from anyone flying to his airfield. If they want to re-arm, fine, but I like to signal early to them that I’m not going anywhere near their AAA, so they know if they don’t want to die they can J out.
This usually works pretty well. The vast majority of player will leave their AAA bubble if you just give them the space to do so. I think the issue is players can’t tell the difference between the chronic campers and the average player. They don’t give the “camper” a chance to leave, because they assume they won’t.
I have no problem with base AAA, as attacking landing planes is pretty unsporting, but I agree there does need to be change to make chronic camping harder, while still allowing players to land in peace. I think if we deal with the minority of griefers who refuse to J out or fight, the rest of the players will get the idea to just let each other leave the airfield.
I wasn’t even talking to you and you passive-aggressively tell me that maybe I just don’t like dying to certain planes. I proved you wrong with statistics, and now you complain that I’m insulting you.
I didn’t say that you insulted ME… I said no-one deserves to be labeled as Loofah and you are doing by saying they are skill-less to get you in that manner…
It’s not unfair, it’s not against the rules, and there are counters for it.
I don’t have the time to hack anything. I work a 9 to 5 just like some of us do and only play for an hour or maybe two nowadays before I have to go on about my day again. Do you really think if I would have the knowledge and skills to hack like you claim I do, wouldn’t I try to just simply make or hack another account and be done with the whole situation? No sir, I’m simply here to maybe help save my very old account that I’ve worked on through blood, sweat, tears, and maybe a buck or two. Something you and everyone here who is a true war thunder player will understand. All that grind and for what?
And wasting all your ammo so you have to land 8m.into the game is “sporting”?
It’s a fair game. “Hey, look br0, I went full.commit head on and blasted all my ammo at a bomber missing every shot, I DESERVE safe space so I can circle the AF for the reminder of the game!”.
Seriously? Why?
And people can climb safely to about 2km under AF AAA, so what kind od space they need to “leave”, if they already can get all the energy in the world?
Plus they never leave more often than not. I can as well just sit at 4500m and wait. I won’t get myself into energy disadvamtage vs way more maneuvrable plane just because somebody is AF camping.
Overal, it’s only fair to not protect them.
If someone dies a bit more often because of it, then what?
Are we really caring about griefers and stat padders so much? Everyone else - if they wanted to die less, they can, you know, improve. It’s not like non-griefers survive getting out of AF AAA withiut going back to AF AAA unless they’ve built up their energy in their high performance plane - but then, how fair is it to the guy who spent their time, ammo and energy forcing them to land in the 1st place?
I had a game where I killed several guys in Re.2005 and was left vs P-51H. Thing about Re is that it’s slow. But I damaged the guy, and he ran out of WEP and ended up below me. I proceeded to run him down, but it took to long and he got to AF. Of course when he returned we were back to him being able to BnZ me and eventually the time run out.
Great fun. My enemy made serious mistakes, but was able to avoid any consequences by pointing the nose down.
He did everything “by the rules”, yet it was not fair by any means.