Gaijin is the best
SA are the Asia servers.
I’m American, I like playing on EU servers as well, gives me more options.
Gaijin is the best
https://warthunder.com/en/community/userinfo/?nick=asterasq
seriously, 1580+ tank battles in AMX-30 Super in only 5 days (that’s according to Gaijin’s own replay system) … and that’s on top of the 4000+ battles in Prinz Eugen (account less than 50 days old)
There is ton of accounts like this … is this really so incredibly difficult for Gaijin to detect? Like, take a single look at their own publicly available statistics? Do we really need to report something this obvious?
And do we really need to wait months and watch these “players” to break rules in several thousands of cases before some token action is taken against tiny fraction of them?
It is a matter to run a simple query on the database to identify such accounts. Put them under surveillance, maybe label them ‘potential bot’ for all to see.
An entire squadron filled with Fort Knox DDs is like what…? 1500$? Good deal for Gaijin, but botting and account sharing goeas against EULA and Gaijin HAS TO CLEAR THIS MESS.
More like $800, but yes.
Just as a comparison:
Final Fantasy XIV has an estimated 44 million subscriber accounts right now (daily player count ~800,000), according to mmo-population.com. Reviewing their Lodestone site, they put out a weekly notice on account bans, and are averaging recently 6,000 per week or 24,000 a month. This is 0.05%, or 1/2000 accounts per month, as a ban rate. The player community there is, I think, pretty satisfied with this, even though there’s still people breaking the ToS and the cheaters still come back with new accounts. But they don’t dominate any part of the game at present.
War Thunder has an estimated 70 million open accounts, with a daily player count of around 500-700,000, so within an order of magnitude in terms of community size of that other game. They are currently banning around 200 accounts a month, or 1/200th the rate of that other game, 1/350,000 accounts per month.
Obviously FFXIV is using more than just individual game video reviews from player reports, as War Thunder is doing; they are detecting behavior using more than just that. This is the core problem. Procedural methods need to be employed. Gaijin is way behind the curve of their industry on these metrics, because it’s a smaller business, of course, but this is the real problem, not the quality of player reporting or the inability to detect.
(And for those who will say FFXIV is a subscription game, yep it is. But it’s free up to level 60 (out of 90), basically the equivalent of if ~BR 6 and below in WT were predominantly F2P, which is sort of true… if you’re playing above that I’ll bet you at least bought a premium or a battlepass at some point, so maybe that’s not not as big a contrast as you might think.)
1 top tier premium pack is peobably not that far off a year sub for it as well
100% agreed. The current measures employed by Gaijin clearly aren’t enough.
-shoti-'s doing well on this event, they’re up to #6 on the list of all squadrons by activity now, btw.
looking at the market, it also looks like the “transfer GJN from account to account” event is in full swing for bots … all those huge & “nonsensical” skin purchase transactions where someone suddenly for some completely mysterious reason feels the need to dump 200+ GJN or more on random skin (that has either low numbers, or big gaps in in sell values)
looks like the 5+ billion SL certain totally legit squadron had available after several months of totally legit 24/7 nonstop playing is being put to “good use” …
I am tired. I appreciate every effort by gaijin to stop bot players, but from my pov it gets worse every day. I play exclusively Air RB (and props up to rank IV), but the recent days of the grinding event is an absolute nightmare as game results, mission score and the final rank in your team are highly affected by bots.
Example? 4 B-25 bots attack same base
If you invest 2 minutes and 20 seconds you will see that 4(!!!) highly suspicious players attack the same base - and stayed in bombardier view even under fire, no evasive actions and they lived all four for 2:20 minutes. The had obviously the same script running as they attacked all the same (and nearest) base.
Such incidents resulted to the following:
- The enemy team had very early a severe number disadvantage
- Some players of my team got way too easy kills
- This leads to artificially increased mission scores
- Further, less experienced fighter pilots disrupted their climb
- This leads to bad positioning later in the fight
- All in all - it was no fair fight
Idk where the problem of gaijin is to identify such accounts. The only reaction i see so far that they downtiered the B-25s, from my pov no the right way to deal with the B-25 bot spam…
PS: If you watch the whole replay, you will see how a very hostile tree jumped into my flight path, but this is off topic…
So I see at least one player on this list has had their “banned” icon on their account since removed. Makes you wonder how many of these “bans” last more than a few days.
Of course the unbanned one I noticed was foolhunter. Guy runs a squadron of 100+ pure naval bots that dominate Naval RB right now, so much so that the squadron is #7 in activity worldwide, and even then, he could apparently not stay banned for even one month (or possibly you’re just removing the “banned” gif from all banned accounts now, which would also be a step backwards, I suppose). Really says all that needs to be said about your anti-botting efforts currently, don’t it?
sadly, this is not surprising at all …
It’s simple, I think there are already more people banned than currently playing, and those banned players are needed because otherwise there are few people left playing the game.
It’s like the people who put images of accounts of banned players connected, mysteriously the day the boycott was made. Even so, it still seems extraordinarily strange to me that these days there are 150,000 players connected, I think gaijin is using the banned accounts to inflate the number of connected players.
Again, I really think conspiracy theories do not belong here. Keep that to reddit.
I don’t know, but I found it curious that precisely on the day the boycott was carried out (which I certainly did not do) there were more people than on a normal day, which is, because of the boycott, people who were no longer playing connected in defense of the game?
You do realize the day they pick was start of massive holiday weekend for the US.