the engine appearance matters nothing whatsoever, whether is inline, v layout or sternmotor (radial), you have the n1k’s with double radials that marvelously suck below 300ias. Same for the sea fury and la7. It is the prop the responsible of having better or worse low speed thrust or more or less drag at high speed. Yak9u, all 109s, p38s and merlin spitfires are examples of inline engines that deliver a lot of slow speed thrust.
Same here, but I didn’t find it really problematic in fights. I use superior energy advantage, and if the enemy is slowly winning the turnfight, i pull away and let the big engine outrun anything. It’s a small plane, fast by any means but its wings seem like they’re designed for speed, not turnrate. Still outturns what it cannot outrun
yes i love it’s acceleration and the insane straight line speed on the deck, but still the rudder throws me off so much. Overresponsive at slow speed and irresponsive at medium and high speed. No complains about the rest.
Handling issues of the F8F-1 family make it so that using the rudder is very difficult. B&Z can still be an option, but you’d have to be slowing down on the dive and forcing the plane to 350 knots on the run (which is possible) to get even a chance to aim properly and survive. Unless you’re like me and don’t even rely on rudder to aim.
just because i had a high kill game doesn’t mean the plane is excellent. Same for when i cry about the sea fury; someone can be bad and complain, someone can be bad and not complain, someone can be mid and complain, someother can be good and complain. These 7 kills were literally spraying at everyone because the plane can’t pinpoint. The only major skill in these high kill matches are basically target prioritization. I am literally negative on the la-9 and i find it out to be a decent aircraft with little flaws.
No they can’t
You can look it at as you want too,… those information are given for the same method.
Those are numbers given by the game, relevant or not for you, those as still more precise than the bullshit of hurt feelings some people came in with.
Saying that a F8F have more turn abilities than Spitfire Mk22/24 is not giving any times, and it’s not talking about speed differential,…
The F4U was told to have a better turnrate than the A6M, but this was true for high speeds states.
So again, using a number is still better.
yeah except that your arguments are severely flawed.
In the meantime, you only showed childish feelings over F8F-1B
Please go make some test with WRTI and make videos, use Manuals, and demonstrate that the aircraft is not flying as intended IRL.
If you did that in first place, no one would have anything to say back to you,… but no, you’re simply ignoring what should be done, and cry over the forum,… how many threads did you started last month?
I’m not saying you’re entirely wrong,… i’m saying that you’re just a cry-baby, with no other argues than “my feeling about the aircraft”/“take XXX aircraft it does all better than me, except in weaponary departement”,…
That’s not even based on WT “flawed values”(if only)
You literally summoned up every thread he makes.
Tell me i was wrong to do that ^^"
You weren’t.
So many American planes have rudders that lock up at speed.
Problem is, they are best used in high speed BNZ runs.
I can’t fly P-51s or Bearcats due to their horrible rudders.
Was that a historical issue, or a Gaijin thing?
P-38 elevator locked up due to speed, known issue and translate in-game.
The rudder of most american aircraft at that time is a simple cable attached to pedal, and nothing helps it to be activated by the pilot at really high speeds.
Also note, that IRL a pilot wouldn’t full dive his P-51, or F4U at full speed, in such they would always stand in a certain speed/dive angle to keep on controlling the aircraft
So… Is nobody going to mention the insane overheating engine issues the F8Fs have?
Is an engine supposed to work on full speed all the time?
Answers is no ^^"
now with shorter matches you can run 13 minutes of fuel and cool down with 80 pitch and 100 percent radiators, the older matches would kill your engine as you would be heavier and even run out of the 16 minutes of wep. The F8F has severe handling issues because it loses too much thrust at slow speed, loses too much speed at 600 ias and locks up horribly past 700 making you unable to dodge incoming enemies. It’s a hard to play plane, and now considering that anm3’s are very much white text guns now, thank god gaijin added the severe damage frag. AN-M3s are horrible guns that give me more hits than anything and between the fact that the f8f is literally an la9 with no rudder and worse guns and a working engine, makes it an excruciatingly bad aircraft and you are basically going to miss most of your shots, get hits and get killed by objectively worse performing aircraft because the f8f-1b is not the monster that the lighter and faster f8f-1 at 5.0 is.
Good this means i have still to make progress in my english.
Nothing abnormal for a non-native english speaker
You certainly were moquing me, but i didn’t asked either, so fuck you man.
Idk if it’s true, but I heard the F8F was modeled when Gaijin was going for a greater realism approach, and as such, it wasn’t an “optimal” engine. For other planes everything is usually somewhat optimal, such that planes can run 100% throttle and prop pitch for the entire match.
Also, don’t be surprised by any plane overheating on WEP since auto-engine controls assume you really need emergency power and close radiators to reduce drag, manual engine controls can allow for unlimited WEP time with open radiators partly because gaijin only models the strain on engines in a temperature timer.