And I’m supposed to believe your word for it because…? That’s not even getting into how this run in contradictory with the majority of players using sparrows post buffs.
AIM-7F was fixed, not possible to roll in usual conditions anymore. No one said the 7E-2 was now also impossible to roll, you just made that up in your head.
The changes were essentially:
-All sparrows buffed kinematically
-AIM-7F/M/P can’t be rolled anymore.
7E2 literally has the same G pull as the F/M/P… so you’re just making things up. Again, I’m genuinely convinced that you are associating kinematically defeating a missile to rolling it because you associate it with these shorter range sparrows, despite 7E2 pulling the same as 7F.
There is nothing wrong with saying a missile is kinematically defeatable. But it is not the same as a sparrow roll.
It has? Show me your new made-up “facts” I’m curious
I’m saying the AIM-7E-2 can be “sparrow rolled” when it’s at its best energy state in a head-on shot at lower altitudes.
Next time it happens I’ll remember to save the replay. But I won’t be playing more today
Yeah and I’m saying given that only you have this issue, its clear that you are associating kinematically defeating them to rolling.
Rolling in this case = kinematically defeating them because they cannot pull enough G’s to hit the target. By the way, they pull nowhere close to what it says on the stat card.
I had a recent match but it isn’t the best of examples because it was not a perfect head on.
But I launched at 3.7km range at very high launch speeds and the missile hit about 2700 km/h when it crossed the target which evaded without even needing to do a full roll, just like a quarter roll.
So, I know this isn’t the best example, but the missile didn’t turn/react enough at the roll, could be an autopilot issue, or just tracking delay.
I had a bunch of mig-21/J-7D/F-5 easily rolling away from perfect head-on launches where I was flying at close to 1500km/h in the Viggen.
I also rolled a couple of dogfight sparrows myself, but I rarely get targeted by these the way I’ve been playing with the viggen.
I don’t have those replays but I’ll try to remember next time it happens
But diff tracking delay 1s for aim-7E2 make insane a difference a short distance
Played 2 more games after a week. 1st: 9.7 match team full of harriers, ace and win.
2nd game full downtier 6 kills and win
Not to mention it has a very crappy PD radar that only tells velocity and is headon only. Velocity is great for filtering chaff but it never tells you how far away a plane is and only tells you the angle of the aircraft in relation to where its at in the radar cone. The viggens get a fully functional PD radar with 2 dogfight sparrows and could easily smoke the phantom.
Lastly noting that the RWR on the 12.0 phantom that even though it has launch detection, it only detects launches from older radars and early SARH missiles. Any ARH missiles just show up as LO and only records launch warnings from phoenix missiles in full uptiers.
and maybe some early radar sams like the OSA. I’ve gotten a steady launch warning from an OSA before.
It should have been 9.3 already. It needs to be 9.7
Can’t agree with that, the F3H was good but it was in no way a powercreep at 9.0
It was an extremely solid 9.3 and got moved down thanks to stats and the amount of US mains complaining everytime they release the BR discussion thread.
There was no reason for it to be at 9.0 with its performance and armament, now it’s just ridiculous.
Edit: decided to take it out after not playing for awhile. Full downtier, 5 kills, 2 assist.
Only died while farming ground targets at the end of the match because I wasn’t paying attention. I don’t even have the thing spaded and I am a crap pilot.
lmao its this again
there was a discussion which i made a week ago with 600 replies or shit but got deleted because some fan of pangolins started to throw insults
but yeah atp gaijin should just acknowledge and nerf to 9.7
it should stop facing 8.0s and 8.3s entirely, and it is absurd to me and im sure to everyone, that it can face jets that are not even capable of spotting or even knowing that they were locked upon and die outside of 10 kms
Yeah, it was disgusting in a full downtier. I don’t know why people keep acting like it isn’t nimble.
it is easy to dogfight but it is not the issue
BVR is just off balance
when people say why not stick to the ground, i wonder if they really play the BR becuase in early jets, if you dont climb you are dead
i dont see how giving a free energy advantage at the start to the enemy team can be fair for either side
It’s not, lmao. I don’t even know why people say this. You HAVE to two circle it in most jets as the Demon actually DOES have GREAT angle of attack in turns and can stand on its engine pretty well. This means if a Demon merges on you in a bad angle you didnt expect it becomes basically impossible to fully shake off of you for an extended period of time until you get the fight to force into a 2 circle. The jet just can’t 2 circle and 2 circle fights AREN’T the meta in arb
It’s easy to club in full downtiers with any meta plane at any BR. It’s a BR compression issue.
Asking for it to be 9.7 is delusional thinking. It’s a 9.3 jet, that is great at exploiting downtiers and doesn’t do well with uptiers (if it was 9.3).
Not being able to dodge a 7C is a skill issue, yeah they’re a lot better than they used to be, but before they were totally unusable. They’re still super easy to avoid if you’re not putting yourself in a poor position
BVR ? In War Thunder, you can already see the enemy when you fire an AIM-7C