I’m not sure whether you’re obtuse on purpose or not.
F-16 is a great airframe; nobody’s arguing with that.
But it’s not playing in a vacuum.
The problem is that in the current meta, you are forced to play extremely defensively. But with no weapons of its own, the F-16A can’t force its enemies to also play defensively in turn. Ergo, it’s at a massive disadvantage.
(And no, getting into a dogfight in such an environment is not the best option, as you will be most certainly struck by an opportunistic enemy bystander.)
So, in most cases, by the end of the match, you’re either heavily outnumbered (= dead) or the enemy team is already dead, and you had zero impact after playing defensively.
(Tbh, many planes are suffering this problem, but F-16A exacerbates it to an absurd degree.)
Well, France mains now are also suffering the honor of having F-16A, lmao
Eh. Magic 2 are wonders, of course, and 530F has its share of funny moments, but the airframe is absolutely atrocious. Maybe it’s a personal preference, but I really don’t like playing it (even compared to Phantoms).
What’s happening here is almost exactly what happened to the F-15A. In short, while on paper it’s advantages over it’s BR mates are substantial, the area where it’s lacking is the exact area which defines games at it’s tier.
The F-16A is one of the best dogfighters in game, and easily the best at it’s own tier. If it merges with anything that isn’t a Gripen in a full uptier, it’ll easily win the fight, and it can hold it’s own against the Gripen if the pilot knows what it’s doing. It is exceptionally powerful in close range dogfights, able to easily style on whatever plane was unfortunate enough to merge with it.
However, by the time the F-16 is in range to do that, the game is likely already decided.
It doesn’t matter how badly you outclass planes in a dogfight when, by the time you’re in a position to actually do it, you’re either up against far too many planes to win, or you’re left to desperately chase down the few remaining scraps on the enemy team.
This isn’t a BR issue, it’s a gamemode issue. Air RB, specifically the one spawn, one death part of it, simply does not work when some planes can easily whittle down the opposing team from extreme ranges, and some planes cannot. To be clear, it’s always suffered from lopsided games. But it’s brought into sharp focus when, by the time you’re actually in effective range of the enemy, the game is already decided.
I mostly agree (Though I still hold that the F15A is a lot weaker than it appears, but that’s a seperate argument).
What the F16A need isn’t a downtier, it’s either:
A) Substantial decompression to shove the various Fox 3 slingers way up out of range of the various Fox 1/2 slingers, giving room for close range fighters to work as intended.
B) A completely new gamemode, with respawns and multirole objectives, where losing a handful of players in the initial missile salvo isn’t an immediate game over.
Preferably both, but knowing Gaijin, we’d be lucky to see anything close to the above.
Well gaijin has no plan of decompressing so let’s just make compression worse like how they want. They never resolve issues until the issues affect their profit
Not exactly. Arcade has it’s own problems. Namely, the maps are too cramped, and the timer is too short. So all it ends up being is an extended version of the post merge cluster that happens in Air RB. Not to mention the severe spawn camping issue. Also the flight model changes, but I admit that’s probably personal preference.
So… Arcade, where you get unlimited respawns and multiple mission modes. I swear, Realistic players will literally flip their lids of their cursor as so much as touches Arcade, but will demand that Gaijin turns ARB into Arcade.
No. RB EC. Very distinct difference. You’ll note the realistic flight models… the enemy not being lit up like a christmas tree… not reloading… all the other differences from arcade. On top of that, EC is its own distinct difference from the standard AB/RB modes with larger maps, dynamic objectives, much longer games, etc.
Like, this argument is so dumb. You can use the same “logic” you’re using to refer to sim. You respawn in sim… so… arcade?
There is one similarity with Arcade and RB EC. The fact you respawn. As I said SIMULATOR battles also has respawning. Air RB is in fact the singular only mode in the entire game where you don’t respawn.