F16 destroyed 11.0+

It might make hitting a moving target, like a heli or jet much harder. Depends how good the missile is at getting onto target in the last second

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Starstreaks use 2 alternating beams for accuracy iirc, they don’t have proxy fuse and are mostly meant for air targets

I said it as an example since star streak spins a lot.

No, what i mean is, the vikhr has to be set before you take off, to either do direct fire against tanks, or proximity detonation against air targets. Gaijin basically allowing the missile to do things, its not able to do.

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I don’t know where you got that information from. Proxy fuse is activated before launch in the cockpit, otherwise this would be a pointless feature

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No documentation in that post, just his words

Do you actually think a proximity based missile can detonate against other missiles, but then still hit a tank with that proximity based fuzed missile? Its the same reason the BMP-2M missiles are not both Direct and proximity based.
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The Vihkrs isn’t designed like that.

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They removed vikhr dueling almost a year ago, realistic or not. The only way you can proxy other missiles is by having your missile less than 1m away from the opposing missile, by then probably oscillations alone are able to detonate it.

FM-3 isn’t even a HEAT warhead, why would a man portable atgm meant for tanks and fortifications have a proxy, it will make it larger and heavier, and on the ground it’s easier to bring multiple rockets regardless

Then that would mean the Vihkr Missile should also detonate 1 Meter away from any ground vehicle. You see the problem with that?

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so should the adats and every other spaa missile then by your logic

The Adats missile was designed to do both using the laser proximity detonation, and it wasn’t reliable.

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So does the vihkr…

The Vihkr and that MIM146 aren’t made by the same company, comparing them as the same makes no sense.

well the company that makes the vihkr does claim to be able to engage ground and air targets…

If you think you can just point and click and have a missile hit a air target or ground target when the missile is set to proximity detonation instantly, then i don’t know what to tell you. There a reason the Vihkrs range cuts down to 5-6km at night and can only fire two. All missiles are not built using the same technology.

unless you have better information about the modes that it can use, all you are saying is speculation.

before launch, certainly, electronic fuzes are a thing and i dont think that the vihkr have a fuze that it is set manually

bruh its literally a toggle switch in the cockpit of KAs… the Vikhrs fuse has a 5m radius for it to proc, when engaging ground targets you physically have to disable the proximity fuse otherwise the warhead simply detonates before the Vikhrs hits the ground target with its 5m detection radius.

This isnt new nor do you need documents its flat out a switch in the cokpit the pilot has to enable/disable prior to launch.

but if you want sources - Antitank complex 9K121 Vortex | Missilery.info right before the charcteristics graph. it states “The “Vortex” has contact and non-contact fuses.” unless you can find me a source that states the KA and Vikhrs had the ability to determine if the target its flying towards was “air or ground” which I’ve read MANY sources on this missile and not a single one has EVER referenced that capability. heck even most modern missiles struggle to do this and I doubt a missile from 1990 could somehow do this.

Oh and its ironic how the “non contact fuse” has a range stated to me about 2.5-3.0 miles which pretty much falls in line with multiple sources ive read on this missile. but do please argue otherwise when its current state simply doesnt exist in any document or testing

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you all talk about spec and statistics etc yet whenever i play high/top tier, literally everyone is just flying straight in at max speed, launching missiles and immediately turning after the merge and furball or just moving onto next target launching again, turning flares, lock another launch, headon furball etc - it is partially a result of the maps but majority seem fine with this quick, 3 min experience so they can do it again rather than actually spending time flying it in a valuable or authentic capacity.

This thread would make you think everyone is a top level master pilot irl or something, yet the matches say the complete opposite.

In any case, decompression, map layout, map size, # of players, # of ai stuff would be a good improvement to change or alleviate the current gameplay method, meta or mindset.

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