我完全不能理解完全不能理解! 中系这架没有任何干扰措施的104G是他妈怎么放到10.7的?对我来说和美系F104C的差别只是炸弹落点指示以及导弹型号,F104C的权重之前是9.3现版本是9.7!!!那么F104G是拿屁股定权重吗? 10.7要吃R24R、9L以及各种型号的R60甚至R73,我他妈除了飞的快没有任何优势,除了对头拿9J对导弹其他情况我只能双手离开键盘,说到飞的快!? 他妈的以色列幼狮11.3 米格23ML 11.7!!!我他妈拿头飞啊?再就是我他妈RWR压根看不到有人雷达锁定我,飞的快接R24R也他妈的快! 战雷这个项目的各项工作大部分由外包团队来完成,gaijin团队的工作量基本只是负责这个游戏的策划以及运营,工作量低到这种程度还他妈运营不好,如果你们是用脑子运营那我的评价你们就是一群猪,否则你们就是在用屁股运营!
中国的104g是10.7
德国的104g是11.0
幼狮11.3
10.7能遇到的9L/R73都是攻击机上挂的,能遇到的R24R也都是MiG23(11.7)上挂的
感谢指正,我刚才特意去看了这两架飞机的权重但因为我平时主打陆战街机所以默认显示的是街机权重🙃
I’ve only encountered the R73 twice, but the 9L is too much. The 104G is essentially a “boom” weapon, so even if the enemy team has a slow, long-range attack aircraft, we can engage them in the first wave. And with the prevalence of MiG-21s equipped with R60s, the situation is even more challenging. Furthermore, the fact that these heavier infrared missiles are now available adds another layer of complexity.
I don’t understand why this isn’t working.
我服了,中文就是发不出去,主要问题是雷达弹还可以躲一下,但这个权重的红外弹性能已经不普通了,没有干扰措施完全站不住
Those slow attack planes have there own problems. They are balanced solely because of their missiles.
Facing against an A10 in a F104 is not fun, but using boom-and-zoom against A10 is quite effective. Unfortuantely, I have seen way too many people trying to out-turn A10s in dogfights.
I would just leave them alone. It’s not like they can chase you down or anything.
F104C提权重我觉得主要是因为他比F104A多了2发9B.
幼师米格23权重都比104G高,所以性能好也是自然的.
你可以试着反过来想,如果104G降到10.3,那不少没有导弹的9.3就能吃到来自自己绝对追不上的飞机发射的AIM9J.
这种慢悠悠的飞机尾追不在问题范围之内,大部分情况下和攻击机见面也就是炸战区对头的情况下,9J可以锁导弹一般我就对掉了,但对头也只能是对面前的导弹,其他方向完全没办法处理,104的拐弯性能也不用多说了….其实我的想法是把米格23ml
往上提提
我只玩过F104A,个人非常不喜欢这个系列。我觉得这铅笔定位比较特殊。除了残局舔舔机场没啥好玩的。
mig23是挺强的,但我记得战雷改权重是根据胜率改的。我估计炸战区的人硬是把权重拖下来了。不过mig23要是提到12.0那就能遇上su27了。这个画风比较奇怪。
最最神奇的还是意大利11.7的104
Regarding the 104 missile, I don’t have any specific performance data. It’s used infrequently, and the 9J missile can be launched early, but it can’t carry the 104. I don’t have any objections to using the 104G missile model.
I’ve completed four lines in the “Battle Zone” using the 104C, and I currently have around 1.5 million in research remaining. This system is essentially about conquering the “Battle Zone” and stealing resources. Without the ability to conquer the “Battle Zone,” the entire strategy falls apart. It’s not about whether or not this system can be used; it’s about the fundamental strategy of conquering the “Battle Zone” and exploiting the resulting advantage.
104的导弹我是没什么性能感知的,靠吃过载命中的情况很少,9J是可以拉提前量但他的载机拉不动啊….大部分使用场景就是炸完战区顺便偷人,把104G导弹型号降降我也是没意见的。
美空我用104C炸战区开完四条线顺便到现在还卡着150多万研发,这玩意就是炸战区+偷人,偷人没了就没了,但炸不到战区直接掐命门了……不是这玩意怎么就是发不出去
降了不就成A型了嘛?那直接删了得了
我看到主论坛上以前有不少人说104A在9.3太低了
乐,我用的是A10A晚期型开的四条线,跟你的玩法刚好相反
104这个飞机在于你觉得你难受抓不到人,但所有其他人也难受抓不到你
After destroying the war zone and setting up the line, who would touch this thing again? The biggest drawback of the 104A is that it doesn’t carry bombs, so using it for air combat is just asking for trouble.
炸战区开完线谁还碰这玩意啊,104A最大的缺点就是他没有炸弹挂载,拿这东西空战纯给自己找罪受。
我倒是玩过不少104A。我是开局关雷达然后绕道敌人大部队后方确保自己不亮,然后追在人家屁股后面偷偷打9B。
Still can’t send this … …
美系104确实每把都能拖到时间结束,但在10.7一个机动必被追上
所以我就说你别抱怨G了.
你看看人家土耳其104都上11.7了 …
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土耳其那个不是11.3吗?忘记权重了但是那个有雷达弹有干扰并且飞的要快一些
This must be on the silver coin tech tree, right? In Italy, I’ve only seen people playing gold coins in the Turkish 104S. Today, I even experienced being chased by a 104S for 4KM. Helpless, I was toyed with the whole way, couldn’t escape, and couldn’t win.
这是银币科技树上的吧?意大利我只见过玩土耳其104S的,我今天还经历了4KM被104S尾追,无奈了,全程被戏耍,跑不掉也打不过
哦抱歉抱歉,我说的是意大利的那个科技树104
不喜欢就别玩了吧,玩个游戏干嘛还把自己搞不开心
123Qwe
因为我中系现在开到J8B了,J8B挂载2+2,前面J7E只有PL5B,右边更是重量级废物强五,实在是没别的飞机可选了,再搬三十万研发到下一级我就改用JF17开线了
