F-4EJ ADTW needs a Radar rework/fix

pulse doppler (PD)

lol? the AN/APQ120 is a Pulse Doppler Radar. Why is this not in? Why do I see clutter? Why why why. :D wth. They should just adjust some effects, implement the signal strenght and call it PD. Nobody would care. Because it would look like a PD would look like. It almost does already. Sure the clutter has no details in game atm, but thats something they could work on.

F-4EJ ADTW | War Thunder Wiki The wiki will say if an aircraft has a pulse doppler the f4EJ is basically the F4E from the us TT with different armaments

sure. I know this wikipedia page. But the x-ray ingame says that the F-4EJ has a AN/APQ120. It should be a PD radar. Looks like Gaijin was sleeping or made a mistake. Besides that, it would not change anything special to the ingame depiction of radar. AN/APQ120 is not TWS capable. The Doppler Effect filters out the clutter. It was not good doing it in reallife but it did it at least a bit. In War Thunder we have only a milky screen with no filtering at all. Aim-7 almost useless because u can not see the Target or Lock on Target via Radar at all. It is too extreme as it is atm.

Make a bug report then, but according to the wiki the f4E has an AN/APQ-100

I can not find what type of radar in particular on that wiki.

I can tell you what the game tells me:

F-4E (USA):

F-4EJ (JAPAN):

I will try to get in touch with the devs.

I dont see PD on either radar

PD is by fact part of the reallife AN/APQ120 Radar. It is a feature that exists based on how this Radar operates, since the AN/APQ120 is a Pulse Radar. It sends Radio Pulses and creates a Picture of its viewing direction by receiving the radio waves that are thrown back by objects in its path. If it detects an object in the foreground (by computing the travel time of the radio pulses and the waves received back it can determine how far the object is away) that moves in a certain speed we speak of a doppler effect that can be used to filter this object from the background noise. War Thunder depicts Vehicles based on its reallife counterparts. If it has an AN/APQ120 radar as seen in the screenshot, it should have SRC DP mode at least in a narrow search pattern. Thats a mistake by Gaijin.

The first of the three videos I provided in my first post, explains the AN/APQ120 and how it should look like in detail. Its a pleasant watch if somebody is interested into such things or curious about how things work.

bruh pulse Doppler is not the same thing as pulse radar, PD is a kind of pulse radar

key word here is the Doppler effect

as far as I know the only non pulse radars in game are radar gunsights (I think) and a radar that’s on 1 German WW2 plane

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Yes AN/APQ 120 is not a Pulse Doppler Radar but a Pulse radar. And the Doppler Effect occurs no matter if u have a PD radar or not. Since the AN/APQ120 had not the capabilities of improved and later models, they used CAA to filter the ground and cloud clutter.

I dont get why we are even discussing PD Radars. PD is not the problem with this Radar. It was capable of filtering out noise and clutter and thats something, that is not considered or not working right in War Thunder. The Cluttering is so overpowered and over the Top that a beyond visual range engagement is not possible. And thats a Design flaw considering that we are talking about the F-4E Phantom with AIM-7 under its belly.

The AN-APQ 120 is not a pd radar however it is still poorly modeled and I do not like the way clutter is shown, also the radar has a lot poorer lookdown shootdown capability than it had irl

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Thats what I try to say. Thank you.

Just had contact with Suggestion Moderators and they told me, without historical data, documentation and info material they can not consider suggestions regarding improvement or rework on the radar and how it performs in game. In other words, without subject matter experts from military, documentation from military or similar, there won’t be any changes. It is a pitty. They also can not consider work from subject matter experts on other simulations as source of information.

In my eyes it is pointless to argue with Gaijin on this subject. My Guess is they dont have subject matter experts (former pilots, wiso’s or ground crew operating F-4E’s). That would explain a lot of things what is wrong in this Game.

that’s just factually incorrect they are called pulse Doppler for a reason, yes pulse radars cause the effect but cannot interpret it into useable info

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Even if the F-4E had full blown pulse doppler, if you want to go the realism way any sparrow besides the 7M or Skyflash variants should not be able to do look down attacks

Thats fine. But the current problem is that you can not make look ahead attacks. the only thing you can do is look up attacks. thats it. As soon as somebody flies close to the horizon line in the Phantoms POV, its over.

Thats exactly the point I tried to make. It was not able to make any use out of it. I never said it has a Pulse Doppler mode I just stated that it is a Pulse Radar and they had tools and methods to Filter through the clutter in order to engage with AIM-7. I dont know why you are searching for a Pulse Doppler Mode so relentlessly when it does not exist. And nobody cares about it. This topic is about the overwhelmingly bad radar modeling on the F-4E and F-4EJ that makes it very hard to engage with AIM-7.

The F-4E is one of my most flown jets. Not only is it doing fine in the radar department (you likely lack the knowledge to use it, using radar is not simply point nose at enemy and get lock) but it’s also one of the best 11.3 if not the best 11.3 jet in the game. Kinda only really competing with J-7E.

I literally get LOOK DOWN attacks CURRENTLY as is, even though that shouldn’t really be possible.

you know PD radar didnt exist (in a useable form) yet when the f4E was built right?

Did they change something since I played the F-4EJ 3 days ago? I really try hard and I can tell you that I have huge problems getting a lock on with AIM-7 or even keeping that lock. As soon as clutter comes into view even on the horizon line, I lose lock. If my enemy is locked on and he rises up instead of diving, there is no trouble bringing that AIM-7 in good use. Is there a way to use a designation cursor on that radar screen I did not find out how by now? That would make it possible to manually select the contact on the radar screen to lock on. Cue controlls only move the dish from one side to the other.

regards.

You’re trolling aren’t you?
I know and we are not talking about PD radars here. AN/APQ 120 is a Pulse Radar not a PD Radar.