really the f16a has sparrows, it were used even over prototypes, but gaijin has to make you pain
Radar missiles on a block 10? The one in-game is a typical service model, not some one-off prototype. Furthermore, having only Fox-2’s on a F-16A is quite iconic and historical.
What’s your proof?
Depends on the variant.
Block 15s had the capability and ADF/OCU/MLU variants of them.
Block 1-5-10s didn’t have Sparrows until they got upgraded to 15s/ADF/OCU etc. And i’m pretty sure none of those variants have Sparrows in game as well.
yes yes I am sorry, it was only a little misunderstanding, none of early 16s had sparrows but it was only a prototype
Yeah I great with you
So it should go to 12.0 or lower,I don‘t think fighting with su33 or j11 with only 6 aim9L
is an easy thing.
Maybe let the F16a go to 12.0 even 11.7 is a better choice.The game’s matching mechanism probably won’t change,what we can adjust are the weights.
If it was possible to limit it to AIM-9J loadout, I think it could go to 11.7.
The F-16A at 12.3 in a full downtier has less battle presence and capacity to kill reliably than a mig-23mld in a full uptier
And I don’t think many if any 11.3 should be fighting an F16, let alone any 11.0.(heck, there is a few at 12.3 that shouldnt be the same BR as the F-16A)
What needs to happen is to move things like the Su-30 up.
the best thing is that gaijin moved the F-16A down to 12.3 a while before the Su-30s were added
Fine that’s an another solution.In my opinion,if don’t move Su-30 things up then F16A should go to 12.0.
On the list of 12.3s that need to go down, honestly. the F-16s are not one of them. if anything they are one of the few that can actually do something.
Top of the list imo is the Kurnass 2000.
After that it gets tricky.
Kai maybe, I dont think its quite good enough to remain at 12.3 alongside the F-18s but is stronger than a chunk of 12.0s.
Tornado GR4/SLE are equivalents to the Mirage F1 and really should be 12.0
Mirage 2KD-R1 is tricky, probably should be 12.0, but is a notably stronger than the Mirage F1
Harrier Gr7 really lacks staying power at the moment and probably should be 12.0.
After all those I maybe place the F-16As, but I think youd just end up having to move a load of things down out of sight of the F-16s
no further compression ruins the game its basically unkillble unless you point blank rear aspect or frontal aspect radar missile it as no 11.3 or 13.3 can really beat it in a turn fight at it can keep up with most 13.3 FM wise which is is insane at 12.3
they just need to decompress or limit spread to .3
12.0-13.0 in general needs a heavy decompression, I would say move up anything with Fox 3s to the point where it should be impossible for anything that lacks Fox 3s to face them. Once rank X is added. 14-15.0 BR should be slotted to where early Fox 3 planes (F-15C, 16ADF, SU 27SM) just any general Fox 3 fighter with radar limitations; sits at around 14.0-14.7; ASEA radars sitting at >15.0; and the new Top tier being >16.0.
Better Fox 1 planes (F-15A, Su-27(legacy), Mig-29(9-12), F/A-18A. Jas39A) fill the slot that >13.0 left open. (Which I think also align with ones that have anything better or like aim 9L’s.)
<12.3 are Fox 1 planes with any Fox 2s that are worse than aim 9Ls.
planes that are >11.0 are not moved up just so that PD radars and non PD radars face each other.
and with this general solution, the F-16A does not need a BR change and everyone is happy :)
The issue is that early early fox-3 aircraft are generally weaker than the late Fox-1 aircraft. So it would be impossible to have fox-3 aircraft at such a RB where it would be impossible for late Fox-1 or even fox-2 only aircraft to see them
In this thread:
“Please make my jet undertiered! Please gaijin! I want to stomp people with them having no chance to do anything to me in return! Please gaijin! I want to require no skill and just curb stomp all of 11.0-12.0!!!”
there would be exceptions (like the trainer jets that get Fox 3s; planes like the Su33 being in a sort of transcendent BR), But I’m speaking for a more generalized solution.
Tbh, once gaijin makes more F-16 premiums, 11.0-12.0 is just going to Be F-16’s becoming the new Su-30
I see it
First? to “[…]teach monkeys to fly better than that”
oh sorry, they already does. (take the hint, and the movie reference)
what the F-16A lacks one way, it gets it back ten times over by it’s insane abilities in close range dogfights.
i’ve seen people saying that during the dogfight it’s useless → take altitude, wait outside for a minute, then dive down and spam AIM-9L’s,… easy to get multiple kills when everyone is focused elsewhere.
after that? you’re more maneuvrable than 99% aircraft out there,
you can accelerate much faster than all (with a good fuel management)
basically, anyone is your prey when you’re in a F-16A Blk10
i even got a time where 3 MiG-23MLD’s were unable to kill me, and i took the fight with the 3 of them at the same time, and killed them all at the end of the game (i was alone, they were fully armed)
the F-16A Blk 10 remains one of the strongest 12.3,…
the problems comes from F/A-18A being too low in BR since it entered the game (pushing AIM-7M at 12.3, when the F-16A ADF was 12.7 when it doesn’t had AIM-120A, but only a pair of AIM-7M) - like @Morvran said - decompression is key