how do i do well in the F-16C PoBIT? it feels like you need an exceptionally bad enemy team to do just somewhat well in it
My kills mostly depend on enemy’s unawareness(like high speed top down shots and mid to short range flanking), otherwise I’m usually forced to play passively against most 14.7 in enemy team.
6*ARH is too restrictive on strategy, additionally the gimbal limits, have to decide whether to keep a DL or go notching.
If it goes 14.0 or 14.7 decompresses things would get much better.
That makes me wonder how an early F-16C Block 30B would do (smaller intake, yet still powered by an F110)
Smart weapon capability added to inboard weapon stations of the F-16CM on the dev, including JDAM/LJDAMs, GBU-49s, AGM-88C, and AGM-65s.
good news lol
Are you able to carry Agm65G on inboard pylon?
My question is, that how are they gonna handle the F-16C PoBITs getting the IVEWS (integrated Viper electronic warning system) as its the 360 degree RWR people were asking for but it also does a bit of everything similarly to the EPAWSS (Eagle Passive Awareness and Warning system) where it can both detect and Jam targets although it also widens the cheeks down where the lights are on the intake similarly to the F-16Vs, of which deep into testing as is planned to be intergrated in the rest of the F-16C/D PoBIT fleet sometime early 2028


Yes, you can now have 4 AGM-65Gs
That is a product of ALR-69A(V)
the AN/ALQ-257?
Seems the ROCAF Block72 is using ALR-56M
Shame
Submitted an issue to report the incorrect xray model for APG83 SABR
Guess Gaijin is already aware of this bug, anyway.
Probably a modeling error
any thoughts?
I have a source from the USAF saying the F-16XL can supercruise. But only the two seater one, once a bigger intake was installed.
got a bug report mainly regarding the upgraded F-16 (with PIDS), but also seemingly affecting the F-15 GE: [DEV] Countermeasures becoming flare-only
They added maximum release speed of 1.1M for SDB
Nice, speed limits with sdb’s were really annoying
