I CANT DO IT ANYMORE!!!
before you all accuse me of being a noskill F4S bomber who just got his F-15, like many think all US mains are, I grinded my USA techtree to top tier several years ago, my first time playing at top tier was when the F-4E was facing the MIG-21, without using any premiums (other than the P-51D-20). I think I’ve more than earned my stripes and right to give constructive criticism at top tier. Please be productive on this post rather than just accusing me of being a no skill. Thanks.
The F-15A and its weaponry need some major changes if Gaijin wants them to be relevant in a productive way (not just IR furball brain rot gameplay) going forward. The way the F-15A is played right now is so backwards. Rather than its IRL role as a BVR Radar Missile slinging air-superiority fighter, its position in the game has been relegated to being a second-rate fighter at an awkward battle rating only held afloat by its IR missiles. I believe it is this way because the way the F-15A was implemented is fundamentally wrong. I will split this reading into 3 main sections. Will be a little bit ranty, but not horribly so.
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F-15A as it stands now is in a super awkward place. The AIM-9Ms are the only thing that really keeps it afloat at 12.3. By this point in the game, flight performance is nigh-useless because of the presence in high quantities of strong air to air missiles. This leads to an odd balancing situation where the AIM-9M should not go below 12.3 on a plane that has this good of flight performance, but at the same time the plane itself is not very good without the AIM-9M (I have been playing up to this point with the AIM-9L.)
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Sparrow is practically useless because of unrealistic multipathing combined with the slow speed at which it travels. This gives opponents ample time to react to the Sparrow, and makes it way too easy for them to hide against the ground, whereas in real life the M variant Sparrow (and skyflashes too) has an inverse-monopulse seeker which uses polarity of radar returns to effectively filter out multipath propagation. Many sources already submitted by other players reflect this fact, search “multipathing” on the (Community Bug Reporting System) to see for yourself.
BR CHANGE SOLUTIONS
I think that the best solution for this issue would be for the F-15A to go down to 12.0, lose the AIM-9M, (replace with AIM-9L, replace current AIM-9L mod with AIM-9J) and for multipathing to be made to have less of an effect on missiles with inverse monopulse seekers. This would bring it in line with its counterpart, the F-16, which already has a similar loadout, similar caliber of flight performance, and is balanced at 12.0. Many people in the past have told me that the F-15A would be unbalanced at 12.0, but the F-16A’s existence and balance at this BR exists as proof to the contrary of that point. The F-15A would essentially be a much heavier F-16A with two more Sparrows.
This should also be accompanied by the removal of the R-27ER/ET from the SU-27S now that the SU-27SM is confirmed to be coming to the game. The R-27ER/ET is a better missile kinematically than even the early AIM-120 variants also confirmed to be coming to the game. For this reason I think it is reasonable to remove it from the early 4th generation bracket, especially since the SU-27S would retain the R-73. This change should also extend to the MIG-29 (9-12 and 9-13). This would give the Russians something to tip the scales in their favor at close range, while the scales are in the favor of NATO at long range. SU-27S could also be moved down to 12.3, since it would still retain the ability to carry 6 R-27R missiles along with 4 IRCCM R-73s.
Alternatively, the previous loadout changes could happen, but the F-16A and MIG-29 (9-12 and 9-13) could be moved up to 12.3, as well as the SU-27S being moved down to 12.3. This removes the issue of older third-gen jets such as the F-4E and MIG-23M having to face 12.0 F-15A and SU-27S. This would, however, need to be accompanied by either decompression of top tier to at least 13.3, or the implementation of a BR wall (much like the one that existed between 9.7 and 10.0 in 2020) between 12.3 and 12.7 to isolate the AMRAAM/ALAMO carrying aircraft from their older counterparts that would not be able to compete.
I do not just want the US to be OP, because that is not fun. But, at the same time, it is not fun for me to hop in my favorite aircraft and get stomped because my weapons suck compared to what else is out there. I almost feel like I have to play my Russian jets to do good in this game now. I want the game to be balanced, so that when I die I can know it was because the other guy was better. On the other side of the coin, I want my kills to feel rewarding, like a show of skill, rather than the way it is now where one nation has a clear weaponry advantage over the other.