Curious is top speed and acceleration correct at sea level? it really slows down once you start to hit 1400km/h where as F-16 continues to accelerate as fast. just curious.
@MaMoran20 APG-63 hprf RWS range got increased to 80km for a 3m^2 target, which means theyre likely using that one MiG-23 document comparing the N008 to Israeli aircraft estimated radars. I recommend you make a bug report because otherwise I dont think it will be fixed on its own for live server.
Does anyone have the thrust values for the F-15s engines?
I did some basic math trying to figure out spaded power by values given in the modification menu and got 60.2kN dry thrust and 85.4kN afterburner thrust. These values seem low compared to the F100-PW-100 performance values found online, that suggest 65.3kN dry thrust (5.1kN more) and 106.4kN afterburner thrust (21kN more).
I’d like to see if the spaded values I got are maybe incorrect or if the F-15 is really lacking this much engine power.
The only values I know of are from the suggestion post (at least for F-15J, 63.9 kN dry and 104.3 kN afterburner, each) and if those are accurate, as well as the values shown in game, then it would seem there is about ~20 kN of afterburner thrust missing from each engine as you’ve said.
I believe the values from the suggestions were for the F100-PW/IHI-220(E), while the F-15J in game uses the F100-PW-100 like the F-15As.
Not quite sure if that is correct, but with -220Es mounted in some F-15Js it does mean they started out life as -100s, so I’d be surprised if it was completely wrong.
Then again the -100 values I used are from Wikipedia, which can be pretty iffy when it comes to accuracy sometimes. I hope someone with better sources can either back me up or correct me.
Also interestingly enough the Israeli F-15A has F100-PW-100 too, but with higher thrust. I wonder what that is about and if that is actually a feature of the Israeli variant.