Is there any other missile in this game that is modelled to such an extent to warrant this for a Sparrow?
The Sidewinder (family), R-73, Magic-2 All get access to little touches that make them unique, especially considering the sheer number of additional mechanics and constant revisions that they have received since they were implemented.
It just so happens that we have a ton of detail for the Sparrow due to its age, and the fact that it is effectively obsolete.
So does the Sparrow family. There is a significant difference between something like E, E-2, F and P. Every single one of them behaves uniquely and has aformentioned “touches” And unlike R-73 those “touches” actually make them better instead of warranting a flatspin at low speed HOBS. Can’t say much on Magic 2 since i never used them in-game.
Most of the issues issues raised could either be achieved by an adjustment to existing values / hardcoded tables or flipping a Boolean.
This is an issue with the fact that a simple PID controller, such as the universal missile controller implemented by Gaijin, straight up can’t be tuned for too broad a mapping, which is why this occurs.
You are trying to switch the topic. I said that Sparrows aren’t neglected in this game. Funnily enough it is Skyflash that is neglected because one of the main unique features (inverse monopulse seeker) of a Skyflash was just simply modelled for every single Sparrow
The skyflash has a better seeker than the AIM-7E-2, a much better seeker actually, so no it was not neglected. The game just doesnt model the exact difference between a con-scan seeker and an inv-monopulse one.
Is it? I haven’t noticed difference (used E-2 on F-14 and Skyflash on a Tornado). Both worked pretty reliable.
Yes, so in the future maybe dont claim stuff if you havent bothered checking.
- Almost 4x the track rate
- Angle gating for better chaff rejection
- Better range
- Smaller beamwidth
- Smaller notch
Damn ngl theyve felt basically the exact same for me, never really noticed the differences.
Nah, i’m good. But thanks for the provided information. I wish that it would actually make a difference during gameplay.
the seeker difference isnt that noticeable, but the proxy fuse is
its a lot harder to roll a skyflash than a sparrow
That’s not intended, have you done a bit report?
Did the same with the F-15J(M) and they fixed it quite fast
Do any of the Israeli f15s get aesa radar
15I and 15IA will get it at some point
The radar is good but also feels super buggy at the same time.
I’ve had a lot of ghost targets, targets straight up dissapearing when flying towards me and even TWS locks flying across my screen.
Yeah that is a bug added to all ESA radars this update
How amazing
It’s so damn annoying, played sim top tier in the su-30 for the first time in months just to find out all esa radars stink currently. Quite annoying. Amazing how gaijin somehow breaks something each update
Just remove the F-15C Golden Eagle. It is such a pain to fly in this thing…
For some reason, I think the Golden Eagle’s AESA radar is broken in WT. In TWS mode, it periodically loses contacts even when they’re flying straight at you from 40 km away, even if the target is strobed (they go out for 1-2 seconds and appear again). Is this the case for everyone, or is it just me?
All ESAs are broken rn
