the Su-27 is gonna shit down its throat, and the gripen is gonna be a slightly better viggen probably
Good thing gaijin refuses to fix multipath, refuses to remove the arcade spotting from air RB, and refuses to model more complex radar functions
the Su-27 is gonna shit down its throat, and the gripen is gonna be a slightly better viggen probably
Good thing gaijin refuses to fix multipath, refuses to remove the arcade spotting from air RB, and refuses to model more complex radar functions
I don’t think the F-15 would be worse than an Su-27, they would actually be fairly (asymmetrically) balanced.
Su-27 pulls more AoA and has more missiles, will absolutely dominate the 1 circle fight, but the F-15 is still faster, accelerates better and has better sustained turn rate.
And with the F-15 will still beat F-16A in terms of AoA and about match it in sustained turn, not exactly a bad aircraft just because the Su-27 does the AoA part even better. Both have their advantages over the other.
And god forbid them making a working MPRF mode and Range Gated HPRF. At least, hopefully, sparrows can get HPRF guidance and longer seeker range unless they just go the f16 way and CW ILLUMINATOR for it
can f15 a/c use gbu8?
Yes, according to the SAC and manuals. They can also equip laser guided bombs, but I’m note sure if they carried targeting pods.
only buddy lase for F-15A/C
which manual specific i remember A/C version are unguided bombs only
i mean self guide ability not just drop bomb but require another plane to guide it.
The F-15 will be worse than the F-16A currently in high alpha thanks to the F-16’s broken FM
Unless of course the F-15 also comes broken which is a good possibility.
For Late C-models it is capable of self guidance with a centerline TGP, but that won’t be the case for this version
tbh the F-15’s only chance of being better than or even on-par with Su-27 as shown is going to be a pervitin’d out FM for the F15 because there is no galaxy where 4 AIM-7M and 4 AIM-9M beats 6 R27ER and 4 R73 which also has the 1 turn advantage
F-15 dead on arrival.
Joke of an update but expected. F-15s one chance is its better radar but Gaijin wont model that correctly and the Russian radars will perform the same if not better. Just another rigged carnival game patch.
We have yet to see the F-15 on the dev server and I am hoping when we do, it will come with the 9Ms and a better sparrow like the MH or even they change their mind and start to give 120s and 77s. Even if they hold them back, nothing is gonna change as the late F-4s and mig 23s are gonna see them regardless. This in turn could make some mid vehicles like the viggen, Tornado somewhat competitive.
Exactly how much is the F-16A overperforming?
Since compared to the F-16A, F-15 AoA performance is almost as much of an improvement as Su-27 is over the F-15 iirc. So chances are the F-15 would (compared to the current, overperforming F-16A) be the same but faster.
So my point still stands and I believe F-15 and Su-27 will be pretty balanced. With the Su-27 having the advantage in weaponry and AoA, and the F-15 being faster with higher sustained turn.
And considering the F-16 comparison I doubt the F-15 will be anywhere close to DOA, with the Su-27 basically being the only aircraft to worry about.
Which ends up being a very thin edge to utilize, don’t forget unlike the F-16C & F-4J/S The F-15 has no HMS capability(doesn’t help that Non-Radar slaving SEAM search patterns aren’t implemented), until 2007, and would be anachronic with AIM-120 A/Bs, so aren’t an option until later or a least the implementation clarified.
And so until the Radar’s capabilities (e.g. Interleaved, Super-Scan & Flood modes, etc.) get properly modeled, things may be at least abuseable on the defensive, but it doesn’t solve any issues with BVR at least for now.
The performance delta between Sidewinders & R-73s, and Sparrows / R-27Ex’s provide no area outside gun only duels where said edge will provide to be actually usable, one would probably be better off with the F-16A due to the lower BR in most cases, and so seeing the Su-27 less frequently.
Considering how poorly the F-14A & -B have been handled I don’t have any hope for any sort of accuracy.
What do you mean the F-14 was poorly implemented, you surely don’t mean the engines that would burn themselves if they actually operated at the in-game temperature, the TCS that doesn’t do anything while it should make Sparrows unnotchable, or the radar that has a fraction of its real life capabilities and performances?
I think we can see with this that the F-14s are modeled perfectly.
Well, weaponry wise the F-15 does seem to be behind, but we’ll have to see for the dev server. I was just trying to say that flight performance wise an F-15 is basically a faster F-16A with another pretty good advantage when it comes to AoA.
The Su-27, purely flight performance wise takes away a bit of that speed and sustained turn rate for more AoA, but in the end will still be fairly balanced with the F-15 looking at pure flight performance.
Now the deciding factor for balance will depend on radar performance, HMD capability and weapon loadout, things we won’t be able to really know until the dev stream.
I’ve explained it in detail quite a few times, but essentially it is capable of flying currently at half the airspeeds it would otherwise have been capable of maneuvering. This coupled with the lack of AoA and G limits is allowing it’s flight envelope to be expanded well beyond what otherwise should be possible for the aircraft. There is no instability above 20 degrees AoA maneuvering at airspeeds as low as 90 knots.
The issue with this is that the F-16 was incapable of such things. It wasn’t a limit for safety, it was the edge of the flight envelope to begin with. 7G at 20 degrees AoA was a thing for a reason. Departure is a threat to the F-16. The deep stall or spin conditions were a significant issue even for the IAHT (increased area horizontal tail) models.
In short; The MiG-29, Mirage 2000 and others lose their distinct advantage in the one-circle against the F-16 because it currently pulls far too much AoA and isn’t punished for doing so by instability or stalls / spin conditions. There is no such instability modeled at all to begin with.