12° wing rock doesn’t sound too bad, had worse in the F4E. Just let the stick go like the manual states and voila. And you can see the trend for wing rock ° to decrease when bank angle increases per AoA unit. Thats a one time trick. But it has its merrit, high TWR will help it to just hang. I have never really depended on AoA in a fight. At high altitudes the high AoA helps
I don’t really think max AoA is the ultimate performance shit to die on. If you are pulling AoA you are a sitting duck eitherway.
The only thing I care for the F15 is fast acceleration, fly high, turn without bleeding half my speed, amazing radar and launch sparrows without RWR finding out
No cw illuminator
STT signal == signal sparrow homes in
I think they should add them before active missiles. Fox 2 era is better either way. No need for active missiles ingame and radars aren’t modled good enough nor aspect dependent RCS is a thong whicj should be a thing. Range doppler maps aren’t even used as you saw last discussion. Theres a reason you use FM in HPRF.
I hope if the F-15 ends up coming this patch (not a believer till I see it) that gaijan finally models PDI, was hoping the F-16C wouldve been the one to do it (since afaik APG-68’s modded for sparrows lacked a CW illuminator and had a special high prf tracking mode for sparrows) but that ended up not being the case, but the F-15 is a more clear case with it lacking a CW illuminator
F-15 will be excellent whenever its added, the APG-63 in its base form will be superb and the over all characteristics will resemble what the F-4E was several years ago. The best top tier all rounder.
Idk about that, I think the F-15 will be a lot more mid than people seem to believe.
Few reasons for this;
Until Gaijin unfucks multipathing, radar missile biased jets are at a disadvantage. We are in an IR meta through and through, and the F-15 can only bring up to 4 IR missiles, with the remaining 4 missiles being radar missiles.
Radar and avionics matter very little in WT as long as you attain a certain baseline of capabilities. The F-15 radar being excellent is therefore largely irrelevant to WT and will likely offer little to no in-game advantage over contemporaries. The SMT most notably, will still completely dominate it in radar performance in-game.
Although the F-15 can pull more AOA than the F-16, this is often a double edged sword in WT. High available AOA leads to good flickability of the plane, which si good for mouse aim, but also leads to excessive energy issues when the pilot partakes in HUD BFM, which is what the vast majority of players do
Being a “fighter”, it competes with the F-16C for a lineup slot in GFRB, and seeing as it does not have ground ordinance, it will never be taken over an F-16C for the sake of combat effectiveness.
The F-15 wont be a bad plane, but itll likely be anything but special in WT unless gaijin fixes a lot of different issues with the game design as it currently stands
I’ll reiterate, the F-15 will be excellent in ARB, an all rounder with very capable missiles, gun, and FM (as well as 800CMs ;))
It wont break the meta until AMRAAM, even still it will perform capably. Likely maintaining the meta, in GFRB it will have no purpose other than a strict Air Superiority mission, which is largely unnecessary.
It’s capable of up to 18 Mk82s, 3 Mk84s, 3 GBU-8s, or 2 GBU10s and a centerline TGP. All that with a full load of A2A. I think it will be VERY popular with the Anti-CAS crowd
I have never heard of an F-15A/C carrying air to ground ordinance, particularly when it was specifically designed with little/no consideration for air to ground operations.
I still see no reason to bring an F-15C into GFRB over an F-16C, which can do both CAP and CAS nearly as well, if not better.
As for Air RB, I still stand by the statement that it will be a decent, but unimpressive aircraft.
The F-15E on the other hand is something pretty exciting for GFRB.