Plus, the weight is already taken into account by the game engine in terms of how many Gs it can actually pull aerodynamically at any given time. So there is no reason to impose additional G limitations in the guidance section. (In the game Phoenix guidance unit is limited to 17G while Fakour is limited to 15G, the same as MIM-23B)
Plus, faster doesn’t mean less Gs, it means it can pull more Gs …
No, in fact the guidance section is the problem, because we are not talking about how much it would be able to aerodynamically pull at any given time … The aerodynamic design is of course still the same as the Phoenix.
We are talking about the overload limitation that is imposed by the guidance section (which is set to 17G for the AIM-54 and 15G for Fakour in the game, and they took that 15G number from the MIM-23B which was limited to 15G IRL)
So there is no reason to think that the Fakour-90 with a completely different and much more modern seeker and guidance section, would have the same overload limitation as the original MIM-23B …
Common sense would be that they would try to at least match AIM-54’s overload capability (or surpass it, if it’s supposed to be any use against more modern threats than what AIM-54 was intended for).
Also according to the statement on the IRIB (official broadcast agency) news channel “It’s significantly improved over the Phoenix”.
So how is it “significantly improved over the Phoenix” if it has worse max load factor than the Phoenix …
Also according to the statement on the IRIB (official broadcast agency) news channel the range and speed of the missile are “160km and Mach 5” respectively (from 00:25 to 00:30 in the clip). Rather than the “110km and Mach 4” values that are used in the game’s statcard.
Вut only in energy terms. Turn performance, although not significantly, is worse than that of the 54A. 15G overload is the AIM-7C/D level. IMHO the F90 is an outstanding missile (based on what we see now), but the effectiveness of its use depends 80% on who is being attacked.
Thats my takeaway from it. You will likely catch even experienced players out with the TTT (which is very fast), but once people get used to it I doubt even the Tornado’s will struggle to dumpster it.
Not exactly. Due to its monstrous thrust, its available overload at the end is significantly higher than AIM-54 at BVR range.
In fact, the AIM-54 can only reach 17G overload under very harsh conditions.The AIM-54 is more maneuverable towards the end of the burn and at the beginning of the glide, but this is no longer the case after that.
Moreover, the high terminal speed (16km→0) can greatly shorten the time for notch.
Your running into the same problem that’s stopped a bunch of Chinese planes from being accurate, they make up numbers and then request a bunch of classified documents if you want the missile/plane/tank to be accurate. Then if someone actually does submit the documents they say “we can’t use this cause it’s classified”
I’m sorry - but what is TTT? This is the first time I’ve heard/seen such an acronym. Is this some kind of “time to…”?
As for the speed and reduced reaction time - I agree. This will clearly be the main killer feature of the F90.
As for maneuverability… Well… I think we will simply find ourselves in a situation where it is harder to miss with a faster bullet. If the hit percentage does increase, then, as it seems to me, it will not be because of greater maneuverability, but because of greater speed. Simply because a faster object requires less lead.
We often get very accurate data using 6 DOF modeling in my line of work. Given we know the engine, weights, and flight performance of the body, we can predictive model this missile with pretty good accuracy. We also know the performance enhancements of modern digital seekers. Given all of this, it is likely that the missile will underperform, (just like the Sparrows, Sidewinders, AMRAAM, and Phoenix) on the US side already do.
What we do know, from the past and how abysmally incorrect the US missiles are, this one will under perform as well. So you have that.