Oh what? I didn’t know that, cool. It does make sense why they’d assume that for dispersion but honestly that feels like it reflects more on how they do guns than the way the gun was actually used. In tight turns especially if you’re looking at the gun on any of the Phantoms (save F-4E) it does look like it clips through the entire nose, which kinda sucks but its whatever.
I never stated anything non-factual, everything else was posed as either a question or a possible explanation for the F-111 we have in game currently. I forgive you.
It’s funny that the Soviet branch of bombers and attack aircraft does not increase the BR or weaken it.
The only loadout you should ever bring in any plane if you plan on bombing is exactly enough napalm for 1 base.
The more bombs you bring in your loadout, the less RP/SL you get per base, like almost half if you bring enough for 2, 1/3 if you bring enough for 3 and so on. So not only do you gimp yourself because now you have to get 2 or 3 bases to get pretty much the same reward as only getting 1, you are now significantly slower and less likely to get even a single base, and even if you do you get a single base you get your RP/SL gains kneecapped to hell and get 1/2 or 1/3rd of what you would have got if you just brought enough for 1.
Rocket nerf a while back is because people found out rockets didn’t nerf or barely nerfed RP/SL gains for bases, so they were cheating the snail and getting TWO(2) whole bases at nearly full RP/SL brining just enough bombs for a base + rockets to get a second. They claimed it was because fighters were bombing bases and taking them from strike planes, but then turned around and did the napalm buff, effectively making fighters that have loadouts with enough napalm to kill a base the best bombers in the entire game for RP/SL since they will always beat strike planes there.