Extend PLAYABLE area for SPAA vehicles

Why?

Currently both SPAA and Air vehicles have no direct influence on who wins a match, because of the way game modes are designed.

SPAA vehicles have no defence against tanks, they are not danger to them. And yet SPAA have to worry about both Planes and ground vehicles.

Mind you, this whole discussion is about SPAA at top tier. Where we need large maps.

I do fully agree that we need larger maps (imo every single toptier map should be 500m grid at minimum) however, making SPAA invulnerable to basically everything is not the correct way to go.

SPAA does infact threaten tanks, as it makes it harder for enemy team to spawn planes, and in turn easier for your team to spawn planes, which results in tanks getting bombed.

Which is already a thing that happens in top tier…

One side most often having advantage, except right now, SPAA players can’t strategize at all in how they play.

The other thing you have to take into account is the COWARDS that will use that area to hide in their TANKS.

a less jank suggestion would be to just plain extend the play area behind the spawns. for manouvering safely out of spawn, for defending spawn, and for setting up your AA

Hell maybe stick 1-2 spawn points there for you to use if you feel the forward spawns have been pushed too hard by the enemy, kind of like an analogy to the forward and rearward airbases in air battles.

I don’t think I have mentioned this before but

SPAA in these areas should not count as active players. This would prevent camping in unreachable areas