Anyone see the latest fix? Launchers now aim 2.5 degrees above target all the time. I hope this will make a difference
We could get the Type 03 Chu-SAM. I have a draft suggestion but need more sources, mainly some technical data on the missile and radar, I’d also like a video where we can see the missile launch and fly for a bit). If any of you know about something, please send them to me.
Where did you find this information?
probably this datamine not sure if it’s live though, lemme check my launcher
should be live, as it’s the same number as my launcher
It went live 1.5 hours ago on WiP live, and 40 minutes ago on regular live.
Is it just a scope thing or does it actually fire up as well?
I was hoping to have the launcher vehicle facing 2.5 degrees up when operating the radar vehicle and the scope and seeker centered when operating the launcher vehicle.
Maybe in a month from now, we might have a somewhat usable and historically accurate AA on our hands. Right now, we have to make due with this mess.
Same here. The seeker tracks well, so it might not be a big problem, but I still don’t like it.
However, when operating from the TADS, it actually seems to have improved compared to before.(Though I’m not completely sure yet.)
I’m not sure if you’re checking this thread, but the bug report regarding the change where the seeker is now displayed above the aiming point has been accepted, in the form of a suggestion to the developers to make it similar to the Type 93.
Tan-SAM Kai(TEL)/Type81C:Seeker No Longer Centers on Screen
we cannot forget the ARH’s model for the Tan-Sam Kai is incorrect
Reported and accepted on the dev server already iirc…
if i recall yes, now the thing is to wait (despite the ARH being modelled already in the game files)
Gaijin really needs to change 2-3 things on the Typ 81s to make them bedder. (in my opinion)
The First change would be dropping the regular Typ 81 back to 11.3 and give it the ARH missiles.
The reason for the ARH missile is to be able to engage drones since ir cant lock them until 5-6km and it actually offers a way to defend yourself against lighter targest due to the maddog mode.
also you can have once again a lineup with the typ 90s and a BR diffrenc of 0.7 between the OG Typ 81 and the new one seems resonable.
The Second change would be to splitt the 4 rail launcher into a Primary and Secondary Weapon with 2 rails each.
This would enable you to carry bouth Missile Types at the same time and use them as the situation requires.
From what i Tested your main Missile will still be the IR one since its more reliable against Planes and Helis.
The ARH one comes in Handy for drones, incoming Missiles/bombs etc and for self defence against light targets.
Another plus for this setup would be that the reload times gets halfed since just half the amount of missiles will be reloaded and you can engaged quicker a target with the right missile.
RN it takes ages to swap the missile typ and it will swap it on bouth launcher vehicles wich is not optimal if you need to engage a specific target fast.
Also there is the reloadbug again wich hinders you massively but would be terminated with this change since you wont need to change out your missiles anymore.
This should be really easy to implement and we got pictures where we see bouth missile types mounted at the same time
These are just my thoughts about what should be changed to improve the Typ 81s gameplay wise.
Already reported and accepted.
Nice.
Hope this comes soon and not somwhere in the next 365 days.
Both missiles should be able to launch without a lock. It’s just missing from the Lightwave missile right now. Still agree with giving the ARH variant to both though.
Yes please, the reload time to switch is annoying and a combined missile setup is the msot common on the real launchers too.
It shouldn’t go down in my opinion, everything else should go up. Why can’t the Hellen Keller in charge of br’s actually do shit. It’s honestly like talking to a brick wall, and even that would be a more productive.