Operation Thunder:
Operation Thunder Overview:
An event based on a what-if mid to late 1970s Cold War gone hot scenario that would have a NATO-themed team and a Warsaw Pact-themed team battle it out on a large-scale map until one of the win conditions is reached.
WIN CONDITIONS:
A) Kill 120 enemies.
B) Have the Enemy team no longer be fighting (No active players on the enemy team)
C) Run out the timer with more kills than the enemy team
The teams would be composed of mid-Cold War vehicles from both NATO and Warsaw Pact nations. The Blue Team would be based on NATO, while the Red Team would be based on the Warsaw Pact.
TEAMS:
BLUEFOR
M60A1 AOS, Leopard 1, M551, RakJPZ 2, M113 Tow, M48A2 G A2, Centurion MK10, Vickers MK3, Leopard 1A2, Magach 2
REDFOR
T55A, BMP-1, PT-76B, T54 (1951), Type 59, Type 69, T62, ASU-57, T10M, BMP-2
Location:
The location would be set in the North German plains to represent the expected general area where a Soviet invasion of Europe would occur, given the topography. The map would be 5x5km (aprox. 3x3 miles)
And would feature small hills, forests, farmland, houses, and a highway littered with both abandoned, intact, and burning cars and trucks. The large map would help to create a realistic setting for the battle.
Technical details:
The Battle would be set in simulator mode, with a player choosing from one of two teams. Each team would be given a set of 10 tanks that a player can choose to use, similar to how the Great War event was
The player can spawn a tank however many times they would like, as long as they have enough SL to do so, similar to how air simulator battles work. All vehicles would include all modifications (except scout UAVs) unlocked and would use basic crew levels, except that if a player owns the vehicle they choose to play, they would get the highest crew level they have for a crew slot trained on that vehicle. If a player owns a usable tank, they can use any camouflage and decals on that vehicle (if technically feasible).
When the match timer reaches 5 minutes left, all players will hear an air-raid siren start, which will continue until there are 10 seconds left in the match. Once the timer runs out, a Nuke would go off as a pure visual effect to explain why the battle has ended. The nuke would not be player-controlled or even dropped by an aircraft; rather, it would go off the moment the timer hits zero. The team that has the most amount of enemy kills would win. The nuke would be a visual effect only, and players would not see the cutscene that is shown when a nuke is dropped in a realistic battle.
If a player is teamkilled for any reason, a kill point will be automatically awarded to the enemy team, regardless of intention.
This idea was inspired by my love of Cold War history, the Age of Tanks TV series, games such as GHPC, Battlefield, and the song “99 Luftballons/99 Red balloons”.
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This is A work in progress right now, so that I can receive feedback on what could be improved and suggestions for new ideas. Please keep discussions NONPOLITICAL.