idk if its possible but i’d take 6 maverick
It might be the drop tanks,
I usually bring 2 drop tanks but only 20 minutes of internal fuel in my EF, on take-off the Rafale always seems to pull ahead until I overtake them again when they have to stop because of their rip speed.
I am pretty sure that this next update will mean the Rafale will overtake the EF though. Increase in thrust and decrease in drag at the same time is a hell of a buff.
I take 1 centerline drop tank and full fuel lol (BVR main)
Max fuel and 3 tanks if im not running 7x PW4s :P
Spoiler
Should say, I play SB not RB most of the time
Yeah that makes sense if its SB
Max fuel, no tanks, have a pair of mk83’s and mk84’s under muh wings to kill a base. Used to run 10x pave IV’s, but the loss of 2x AMRAAM wasnt worth the additional multirole capabilities imo.
Yeah. I run 4+5 fit normally, so that means a max of 7 PW4s. Even though it isnt a full base kill .The ability to drop them without having to slam on the brakes is just nice and being GPS guided I can be a little lazy :P.
Then being able to go after tanks or ships with GPS guided or moving tanks or ships with the laser is handy. Sunk the carrier a few times guiding them into the turrets.
Cant kill a base in a sortie, but the flexibility makes up for it
Did a quick supercruise test. Decent chance the EFT and Rafale will be roughly matched in supercruise once the Rafale FM changes. Rafale likely wont be outright superior like I initially believed. It will likely still be superior in 1c and 2c though considering the “increased thrust, lowered drag” comment.
Spoiler
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9km is the stated alt from the devs response to the EFT supercruise bug report, with 4+4 load (as per flames bug report)
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11km w/2xAAM is the stated condition from the devs response to the Rafale supercruise bug report
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12km w/2xAAM testing request for tech mod
Started with full fuel on all 3, took the screenshot when speed stopped changing.
So the EF with more thrust than the Rafale is supposed to super cruise at Mach 1.5 but can only achieve 1.34 because it’s unrealistic for it and the manufacturer claim is a marketing lie.
The Rafale states 1.4M and they say that’s unrealistic but still adjust it to 1.32?
Why the hell does the Rafale only lose roughly 6% of it’s SC ability yet the Eurofighter around 12%?
Given the Eurofighter has more thrust overall it doesn’t make any sense for it to cruise at basically the same speed…
If they give the EF the same treatment it should be able to supercruise at 1.41M.
I also love how they state that the Rafale currently matches most data points but they will increase thrust and decrease drag to make it supercruise better. So it’s just going to overperform overall now?
They really need to rework the games drag model. High altitude drag for missiles and planes is out of whack.
I’m not entirely sure, but may be caused by differences in the Bypass ratios / Compressor staging layout of the engine(s)
It’s the result of them making some simplifications for the modeling, and using semi-fixed values for live gameplay, in place of a mapping since it’s a good enough approximation outside “edge cases”, and saves significant work for the Client / Server so reduces overhead freeing up that work for use elsewhere.
Makes me wonder how the AMK kit will end up.
Its the only realy major change besides better armament they could add right now.
Not like with rafale which had multiple staged and they just decided to jump them all at once
Likely to be same thing with Slats & Flaps of the F-4E / F-14A, the Instructor will Pull as hard as it can and so dump all the energy far faster than it should So in effect will significantly complicate energy management. And so will be a net negative outside Sim.
The same thing has happened with a most of of the Teen Series jets, F-4 and others.
It’s genuinely amazing to me how one can look at real life data, attempt to replicate it in an abstracted simulation, have incorrect results and then, instead of attempting to fix the simulation, come to the conclusion that: “No, clearly real life is wrong”.
I’d say that the ratio already got factored in by enabling the Rafale to SC at 1.4M.
It has considerably less powerful engines and the design is decently comparable.
What I meant was that the Typhoon gets artificially nerfed by 12% because they don’t believe the claim, yet they also don’t believe the claim for the Rafale but only nerf that one by 6%.
I don’t know, maybe the focus is on the Rafale right now, and we see a few more changes and patches to the EF after.
From what I have read the AMK kit doesn’t allow the plane to pull any harder.
It improves roll rate and nose pointing authority at slower speeds by increasing AoA limits, thus decreasing turning radius. It shouldn’t inherently make the plane pull harder, but due to the higher allowed AoA one could expect the speed to drop somewhat faster and have a lower end speed in a continuous circle.
These two statements contradict eachother
it’d pull harder only in scenarios where its AoA limited.
high speed is likely not affected
Increasing the AoA limits will not bleed more speed at very high speeds when you are limited by your structural integrity…
I also don’t think it will affect turn performance at higher speeds. It’s mainly supposed to improve AoA at low speeds, I don’t know if the high speed limitations also get increased.
Another bug*
Nah its likely effected at higher speeds as well, part of the AMK kit is the enlargement of the wings control surfaces, providing them more control authority at all flight regimes.
The LERX’ and delta strakes are also to substantially improve over wing vortex generation which should improve L/D ratio at all speeds when turning. The effect will be more noticeable for high AoA tho afaik.