Eurofighter Typhoon (UK versions) - Technical data and discussion

I know, but they havent fixed it for this long, i doubt the eft has caused it to come any quicker. It will come when they want it so i want something that can be added quickly now rather than wait.

You can really tell what round hits the enemy simply due to the enemy being alive or dead, it either does nothing or kills them.

Yeah I forgot to change it haha.

we get the saphei buffed and you still use the default one xD

The PT round strikes again.

Still want that pne switched for Pele-t

Have Gaijin messed with the code for the Blue Vixen? The Gripens Radar is terrible right now, even in ACM mode or TWS short range narrow it locks and loses track?

Anyone at Gaijin care to explain this? or is it working as intended lmao

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What exactly is wrong?

I’m guessing it’s the TWS seeing the aircraft but not recording it’s speed so the radar’s memory says it’s stationary, and trying to switch targets just keeps swapping between these “ghost” targets

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Attach your video and if possible a log file to this report: Community Bug Reporting System

Once again, welcome to the \textbf{Wanker Radar Experience}^{TM}. If I understand correctly, this is nothing that has not been in the game before, just that people were unaware of it, because only late Soviet radars had problems.

These are not ghost targets. In the game, TWS on first detection of a target finds its location, on the second detection it also finds its speed. So those are not ghost targets, those are just initial TWS tracks that have not yet been updated with the targets velocity vector.

Here, you first lock and break lock, this clears out your TWS screen. Then, the radar detects the targets, but those have only been detected once, so they do not yet have a velocity vector, which is why they are stationary. You the keep switching targets, which keeps moving the scan area and messes with the scan, not letting the radar spot the targets for the second time.

I have a theory that when a target gets too far from where the radar thinks it last was, the radar sometimes cannot update its location even if it scan over the target. I do not know to what extend this is true, or if it just a different issue that looks like it, but here is my old bug report on it:
https://community.gaijin.net/issues/p/warthunder/i/YCqxldyCZYa6

In your video on the bug report, you have a wide scan area that has a period of 4.3 seconds. Some of the targets have been picked up twice, so they have a velocity vector, some have been only once, so they appear stationary. Radars sometimes do not pick up / update a target even when they scan over it (could be the issue from the linked just above bug report). Couple the long scan time with the 8 seconds to clear targets, and you get stationary contacts that seem to be ghost targets.

Long story short, they are not ghost targets, they are just TWS contacts that have not been updated with a velocity vector. Although, I guess calling them ghost targets would not hurt if it helps fixing the issue.

Couple fixes I see:

  • Fix the issue with targets sometimes not being updated even when they are scanned
  • Increase scan speed / give modes with lower scan period
  • IF HISTORICAL: make TWS find both velocity and position on first detection
  • Increase the refresh time threshold for old contacts
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ah I was basically right, thanks

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Ye

Is it just me or have they increased the amount the wings rip in a turn. I just played a few matches and am ripping a lot.

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Did DASS identify flares like missiles? A Harrier that is scared of its own flares - hello :=)

Both the Harrier Gr7 and Typhoon should have MAWS that essentially uses PD radars to identify a missile heading for it and if its determined a threat, drop CMs.

In game, both are modeled to be UV MAWS which just trigger if they see a heat sig. (Harrier Gr7 literally just has the F-111As MAWS at the moment)

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It feels like they have. Most of my death in the Eurofighter have been due to the result of my wings snapping off.

Majority of mine also, pretty sure FM’s limit AoA in mouse aim to prevent that. Maybe they should refine it some more. @Gunjob I know you like ignoring me but is it worth a report?

How is this inappropriate? Quit false flagging posts it’s against the rules.

Have given the EF a good go in VR in sim. My experience has been extremely frustrating, even if I’ve been doing “alright”…

  • Killed several times by MICA-EMs with no RWR tone from the Rafale or the missile. Anyone else?
  • MAWS doesn’t always trigger from missiles either (including missiles from the rear hemisphere), where’s the blind spot supposed to be?
  • The radar is absolutely dogpoo in anything except the narrow scan mode: Ghost contacts (seriously, a 4-ship flight of bombers just appears and disappears at will), planes visible to the eye just not showing up until a second or third scan pass… etc etc, this has all been covered before.
  • The front HUD panel is very tricky to see, particularly when the HMD seems to be always active outside of a 1-degree straight-ahead window. The HMD is also drawn with very thick lines?

Then from my ignorance:

  • Does the EF not have a datalink like the Rafale, such that we could see friendlies even when they’re not actively scanned by our radar?
  • How does the gunsight work?
  • There’s no IFF in helmet-guided radar modes?
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