It was, then it was broken again when they changed the scan patterns which inadvertently doubled the speed.
Would make zero difference as you’re not using HPRF-VS in TWS right now. As TWS is MPRF.
It does until it doesn’t, assuming we’re talking about just TWS, in track both radars perform very well, but in track AI24 is easily notched with chaff where as a MPRF radar isn’t.
Since the TWS timeout fix it holds tracks perfectly well.
The requirement was a minimum of 60 degrees a second scan speed, 60nm lookup headon range against a fighter type target going 2000 ft/s. And only a 60+/- degree wide scan area.
Ok now do it with the medium width TWS and compare it to just about any 12.7-14.0 TWS - the Typhoons peforms the worst and the Radar will not hold the lock box over the targets
60°/s or “Slew rates are to be compatible with the tracking requirements for close combat against agile fighters of a similar aerodynamic performance to EFA.”
Though it is very strange that the radar should be capable of tracking and identifying both moving and stationary grounds at the same time tracking air targets using an interleaved mode without any increase in scan rate
The lines coming from the center of the MFD are interesting. Maybe this is some kind of datalink showing the position and trajectory of the missile on our virtual radar in the game?
Depends if you’re look at the B-Scope or the Combined ESM/Radar/MIDS/IRST display. Because the latter will only tell you that something updated the track but it could be any of the aforementioned sensors.