I said word for word that scanning the entire area by doing just one sweep left to right, and top to bottom, is hilariously unrealistic. I’m aware that the Captor, like any radar, scans in bars. I chose to simplify to highlight just how hilariously bad the radar is compared to what it would have to be.
If we assume a 4 bar scan for simplicities sake, we’d already be up to the ballpark of 400 degrees per sec assuming a wide scan, and reducing the area to a narrower one necessitates several hundred degrees per sec regardless so not even that could be reason for their fantasy number
There may be a case where the radar range would not be sufficient for detection of fighter sized targets at the specified range of the Meteor missile.
Assuming we use the combat range of 200km (which the manufacturer states the misisle has a range in excess of 110nm)
Then the radar performance in game is not sufficient to utilise the extended range of the meteor misisle and as such can be considered to be underperforming by a significant margin.
If the max mouvement speed is infact 333°/s and past mech radars like the foxhunter have been able to acheive TWS scan speeds of 120°/s, it implies there shouldnt be much issues with the radar scanning at atleast 120°/s tho no?
Isnt this basicly the exact same TWS scan patter the EFT got?
If it has to cover 4 bars that are a large portion of its maximum area, since I did say a wide scan, and needing to do so within one second, necessitates such a high scan rate. It can still dwell on specific targets in between as needed.
Mind that the radar is very high power, with very good signal processing, it doesn’t need to dwell as long as some early cold war radars to get a good picture.
The 333°/s being the maximum during jumps and not achieveable in normal operation is indicated where? Do comment on how else you think it achieves the known performance and multi-mode operation
If I had the opportunity to choose a radar for the Typhoon between a copy of the PS-05 and a copy of the AI.24, I would not think for a second about the PS-05 option.
Public figure is 185km detection range against a fighter sized target (2,5 square metre RCS) when TWS scanning
(current ingame detection range of it is a joke)
Scan speed, AI24 is bugged, should be only 80deg/s
Transceiver power again bugged should be 1250 in HPRF-VS for ECR-90 (but I cant change that as its a datamined value)
Max Distance is 120km for ECR-90 in TWS in MPRF
Both notches on AI24 only work their best in look up, in look down unless you’ve already got the target in a range gate it won’t see it.
Number of targets tracked should be 20 on ECR-90 and its not just tracking 20, it should only display 20 while tracking atleast 256 in the background (like BV)
AI.24 over 650 days in game - shoud be reported, no?
But right now that’s not the case.
Well, I don’t know, the AI.24 holds targets quite well. I have no complaints about it (moreover, I had cases when the radar tracked the target against the background of the ground in the back at a distance of 20 km.) And considering that on the Typhoon it would have to work without direct target acquisition, but only in TWS, then notching would cease to be a problem at all.
But that’s not how we do it now, is it? I compared two radars in the game in the state they are in now.
If the snail sets up Captor/PS-05 so that it is better than AI.24 - I will be only glad. But now it is simply painful to use PS-05. It loses contacts, tracking the air, does not see the contact where it is. In my opinion, AI.24 currently has a much higher QoL than PS-05
AI.24 now feels like a beacon, and PS-05 feels like a flashlight.