Eurofighter Typhoon (UK versions) - Technical data and discussion

And also the Rudder feels like its stuck at +/- 0

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Will later upload then to YT

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Even a mirage with no canards at same speed turns better. Giant artificial nerf

Would expendable decoys like Britecloud and GEN-X be more feasible?

Even an G.91 without an Rudder (Destroyed) feels better than the EF one

Understood.

In my opinion, I don’t think this graph accurately represents what I am seeing in game.

I’ve been testing with A2A loadout, centerline fuel tank and 20 minuites of fuel.

With this loadout, I don’t see a smooth change in the sep value for a slightly higher G turn.

Instead I get a rapid and uncontrollable loss of speed and increase of AOA with no change to my turn rate or G values.

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I agree. The best way to describe current flight model is “unpleasant to fly”

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The art of decisive mouse movements is something I was forced to learn… with T-2.
F-111A will also force you to learn that.

And it is a NECESSARY skill at the top end regardless of what plane you are flying.
Most planes won’t let you run max AOA near their sustained turn rate, most aircraft aren’t F-15E, F-104S, or F-5E.
Most aircraft will pull 2 - 5Gs ABOVE their sustained turn rate, and that’s a lot to account for.

The German and British tech tree for the most part lack aircraft that punish people for not learning this skill, it’s primarily the Tornado and F-111C that will punish you before the Typhoon.
Rafale will punish you the most, as it can pull the most AOA above its sustained, it’s like 7Gs above its sustained turn rate, it’s wild how much you can bleed your speed with Rafale, far above any other jet in the game.

Obviously I think the 15-16Gs max is wrong, and at some stage the Rafale won’t be the fastest speed bleeder in the game, but for now it is.

Thank you.

same for everyone else as well. If over the course of the next few weeks, if you have an instance where the radar simply wont see the target, no matter what you try. Please share a clip of it, ideally clip + replay link + time stamp.

The only way I think we will figure out what is going on is data, lots and lots of data

As you can see, the radar is horrible, and if I provided the clips, it’s even worse because the radar starts having a siezure

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Ghost contacts are a seperate issue. Im more focuisng on the radar being pointed straight at something and simply not seeing it. With no logical excuse. No notch, no ground clutter, etc etc.

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I’ve only had radar schizophrenia+ seizures, while sometimes with HMD I have to press lock target button couple times before getting the lock. But one time I was chasing an F15 that was fleeing in front of me, and I was getting radar signals from the F15 even if his radar was pointed in the opposite direction

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I am not using a mouse, i am using full real controls and direct input.

I fly often with the Mirage 2000 and am very well accustomed to speed losses at high AOA

I am only pulling 1-2g above the sustained turn rates, but am losing huge amounts of speed due to a signficant loss of afterburning thrust.

The flight model itself seems to perform as expected, but the thrust loss is bizarre.

I’ve not seen any other aircraft do something like this other than the old flight model for the Javelin.

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So exactly as the stat card says. TWS+ - Track While Schizo+

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Maybe they have modeled each suspended weaponry as aforementioned supersonic cube?

I see no abnormal thrust loss, just the standard losing of thrust when you go slower which is universal of all jets.

Can you recreate this graph with both planes carrying a standard A2A loadout and 50% fuel?

Ideally 4xBVRAAM and 2xSRAAAM