the german one
Literally just jumped in a match on dev and the radar thought a missile was a su30 (it said so on nctr) and didn’t update for about 10 seconds. And the original track on the su30 was lost for a time until they separated enough.
How is the acceleration?
It’s really annoying only the German one gets updated on the dev server, meaning everyone else just has to sit and wait for live
Acceleration is only nerfed trying to go above M 1.7, still fast as hell, you still reach M 1.6 climbing to 5k, and i feel that hasn’t changed
What’s the circle infront? Intercept course?
How is the new MAWS?
standstill to mach 1 on the deck 2+4 ~33 seconds
standstill to mach 1 13km 2+4 ~1min 30 sec
the G onset is really lacking though imo
How does it handle more modern IR missile the Magic 2s and R-73s?
Yeah lmao, the uk and italy one just now got updated with the last changes.
Also the radar changes this patch change almost nothing from what i played.
I hate when the snail does this lmao, drives me insane when only one nations vehicle gets the new features to test to try and bug report…
As long as they’re not too close they flare them, even at 3km r73 was detected and flared instantly, couldn’t test magic 2, also btw i have to put it out there that in a merge i don’t think the maw will be able to tell that a hobs r73 is coming at you, because often times it will need to course correct and not always come straight at you.
imo they should just unlock every vehicle they’re working on to everyone
like whats the benefit of making people grind for it? its gonna get deleted anyways plus they add some multiplier to it so why not just unlock it
Its perticularly annoying as it seems a good chunk of the sources are from Gunjob and Flame
Eh, i mean it could be something to do with programming work load? Idk i have no experience with Dagor engine.
Missile lead indicator. Fire missile there in order to use the most out of it.
Think of it like a EEGS.
Ah, very nice. Shame it seems to be an RB only feature and there is no relevant HUD symbology to make use of it in SB, but alas, a nice new feature
They added precise NCTR to EF as well but no sim hud symbols yet.
I might not know what i’m talking about but can’t there be a “RCSgate” value to stop a radar from confusing a missile track with a plane track based on rcs?
These 3 values changed on dev:
posGateRange 0 1200.0
dopplerSpeedGateRange2 0 400.0
dopplerSpeedGateMaxTime 4.0
Which i think are supposed to make it so the radar can’t lose track as easily.
But target confusion still exists, man all these problems just because the radar scan rate is low…