A lot of effort went into modelling the interior engine detail only to have it covered by the generic afterburner texture on reheat.
Would be cool if they could just move the generic texture back slightly behind the 3D detail so we can see the realistic engine model they already made, it would look better.
Out of curiosity, what do we know about the radar/IRST and what is/isn’t correct? PIRATE especially feels far too weak on the search side of things and the target tracking capacity of Captor feels abysmal.
Problem with IR missiles locking on hud eurofighter
I played a match of sim and every time i lock an ir missile it doesnt show where it locked, it doesnt show on the hud.
it locks different targets from what i tell it with TWS the scan speed is bad , the soft lock doesn’t work and it feels like its locking on to something that is behind the aircraft because the scan speed is bad the IRST is mid at best at the moment, the radar that is the superior PD radar of all and its still … so