? They were used against Iran
edit: nvm that was growlers with AARGMs rather than the -ER
? They were used against Iran
edit: nvm that was growlers with AARGMs rather than the -ER
Which is in… Sweden
Source: trust me bro
I was thinking in terms of Gripen not Finlands F18C. JSOWs can work too just not nearly as efficient/destructive. 88Cs aren’t worth talking about.
Whaaaat? They work all the time XD I’ve never had them shot down
They work good enough for SHORAD if you spam GBU-39 at them as well
They do work all the time. But having to mark every vehicle on the map vs just the site itself is a big difference. Not to mention 8 potential kills vs 16.
It’s in Finland. Just because it’s part of the Sweden TT doesn’t mean they’re the same nation. 39E is lacking for the same reasons as the Typhoon (though not as bad due to increased spice bomb count) - its most modern AGM is gimped beyond belief in capability.
nvm that was growlers with AARGMs rather than the -ER I forget ARM nomenclature is daft
It’s in Finland. Just because it’s part of the Sweden TT doesn’t mean they’re the same nation.
Kinda does if you have to go looking for Sweden to find it. No real separate matchmake for those vehicles, ergo same nation
39E is lacking for the same reasons as the Typhoon
Not really. Sweden just doesn’t have any ARMs for their JAS39E. Typhoon does have 2 options and in meaningful numbers (as in, it can carry more than 2x ARMs) but is artificially being held back.
ARMs aren’t everything - I do best in the F-15E with mavericks, SDBs and LGBUs. JAS39E has no really substantial AGM quantity due to the Brimstones being awful.
Its had several mid life upgrades.
Test 1
Test 2
Almost done with a more accurate IRIS-T. I’ve made like 90 versions of this missile already lmao. It’s way harder than it looks, mainly because of the stability issues. It’s rated for 60 G and uses a single stage motor producing 9,670 N of thrust for 7 seconds, with a total impulse of around 67,69 kN·s. The hardest part has been getting it to pull extremely tight turns without losing stability or excessive sideslipping, especially at low speeds.
The hardest part has been getting it to pull extremely tight turns without losing stability or excessive sideslipping, especially at low speeds.
Were you able to fix that part?
Is there a way to get rid of navigation point appearance?
I have an issue, every time I lock on enemy planes, navigation point gets activated on them and it’s only on my two F-2000s. How to prevent its activation? (I’ve removed controls for activation, but it still appears).
No, Ive been meaning to write a suggestion to have a toggle to disable PoI cueing to radar.
I’ve also been experimenting with the new CyMachMult parameter Gaijin introduced with the Heavy Cavalry update back in June 2026 on testing missiles, it lets you adjust a missile’s lift depending on its Mach speed, so I’ve been testing whether I can improve the IRIS-T’s maneuverability at very low speeds without affecting its high speed performance.
The problem is that even with the extra lift, it still sometimes starts tumbling instead of actually turning. Getting this thing stable across all speeds is harder than it looks lmao, there are just so many parameters affecting each other, it’s like a domino effect everything has to be perfectly balanced
fuhhh this semms VERY op

First shot meta is coming.

and uses a single stage motor producing 9,670 N of thrust for 7 seconds, with a total impulse of around 67,69 kN·s.
Shout when/if you got around to implement its one-stage four-phase rocket motor :D
Strong acceleration for separation → Weak thrust for direction change → Strong thrust to reach Mach 3 → Sustain
heh shotgun meta soon
#warthunder #live_wt #workshop - Test out the British Eurofighter into what it would like if ASRAAM was added currently to game. - Sadly SL-ASRAAM was not added as a SAM like the IRIS-T was. - However to counteract this, the CAMM will be the model...