Eurofighter Typhoon (UK versions) - Technical data and discussion (Part 2)

They’d never add the automatic target recognition, we’d just get FnF like IR but able to see trough smoke. Limit it to 6 for all i care but FnF AGM in current meta is non-negociable.

The other options are there if gaijin wants them as well but they’re not that good.

I have yet to see a single source that actually states this anywhere. Only people trying to find excuses for not adding MMW

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In game they would probably go for dead and allied tanks if they added Automatic Acquisition(will never happen), but you can manually cue them as well which would avoid that situation.

A MMW seeker probably doesn’t have IFF, not like a IR seeker has one either.

It can identify the target, and pick the best location to hit that target for maximum damage. So at the very least it can tell the difference between a Leopard and a T-72 for example.

And this all becomes slightly irrelevant if you switch from the Mode 3 operation which is full LOAL and to Mode 2 operations which is LOBL using a combo of SAL+IOG for getting to the right area and then MMW only in the terminal phase

But yeah. I think its a mute point. It will just be a C&P of IIR with an extra bell or whistle attached

Unless they limit it to 6 missiles, this method would be the busted method I mentioned above. And adding such a limit would be a first for gaijin. Also they stated a while ago that they didn’t want to add seeker modes who could see through smoke for the discussion around the FnF hellfire

I believed I already shared the following PowerPoint a while ago. It was for the first iteration of MMW brimstones I believe. While the technology might have evolved, I don’t see how MMW radar as, especially in the small form factor of the brimstone, could accurately differentiate different types of target aside from maybe a big vehicle (like a Tank or large wheeled IFV) to a small target like a car. This could realistically be done with man in the loop from the plane designating certain areas for the missile to look at (and not the area where the friendlies are), but this is also something Gaijin currently doesn’t plan to add

Spoiler


its 96ghz that “produces a near optical images”.

iirc, the primary source correctly on the seeker performance

Then how do they launch them from a truck in Ukraine. If they were a liability you would not use them

Actually yeah, it kinda needs to be able to use ATR in order to be launched in the Pre-Programmed mode, because it needs to tell the difference to accurately target different vehicles using its seeker.

I think things like targeting dead tanks, TKs, etc etc are being blown massively out of proportion. And if AASM can get moving target tracking and KH-38 can get an IIR seeker at all. Then giving Brimstones IFF seems like a trivial addition assuming they have any form of LOAL at all

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Yeah that won’t ever happen.

Just give us IR that can see trough smoke already gaijin.
Or just IR bombs, or IR mini bombs.

Tbf this also doesn’t say much. The TV contrast seekers used on the Maverick are also pure optical image, and yet, unless we are speaking of the most modern seekers, almost none have sufficient image quality to determine friend or foe. That is also considering that the missile carries an internal library of different vehicles (I honestly dont know).

The Ukrainian front is completely different from War Thunder. First of all, in many cases, you’ll see allied and enemy vehicles at least several miles away. Secondly, the Ukrainian theater is usually large plains with the only targets to be picked by radars being the targets you want to shoot. They also probably use Man In the Loop configuration, and/or terminal phase radar guidance, which is currently a no no for Gaijin.
Real life performances doesn’t equal war thunder performances.

Not all of it, it has been used to target convoys from trucks and they don’t go for burned out vehicles. I am well aware real life performance, but then why are we making bug reports to try and get real life performance for aircraft? Games realistic or it isn’t

All Brimstones launched in UKR were probably preprogrammed to a target area and ATR did the rest of the work.

I would say so the point was they can hit targets within the area and dont go after dead tanks

I really am curious how that “staggered algorithm” works, the missiles don’t talk to each other no?
So the other missiles need to be able to identify that a vehicle has already been struck in order to not hit the same targets again.

yeah no brimstones do talk to each other. pretty sure that’s the main benefit of the salvo mode

Similar to Harpoon anti shipping missiles they know how to deconflict so they don’t all hit the ship with the largest/closest Radar signature

There’s no datalink mentioned anywhere tho?
So how do they talk?

I’ll be honestly interested to have the source you have for that. Is it that there were enough brimstone that even if a brimstone hit the same vehicle twice, multiple convoys could still be hit ? Or do they have staggered mechanisms to not target the same targets at the same time ?
Still, I don’t think they rely on detecting dead and alive vehicles (unless the truck was destroyed enough it didn’t ressemble a vehicle anymore, which is completely likely as well).

There’s no issues talking about real life performances of different systems. It’s just that Gaijin has implemented different rules (strictly or not), that would make the addition of certain armements dubious. The Brimstone is a pure demonstration of that. Adding it in it’s actual usable state would make it busted (which we dont need with the kh38mt already being such a problem), and break many such rules that Gaijin defined (no see through smokes, no man in the loop…).
Even added as a simple FnF weapon, if not limited to 6, it would be extremely annoying. And I don’t think Gaijin ever made such a rule for a type of weaponry
I personally dont see any addition of the Brimstone MMW being balanced in the slightest - either busted or trash. That’s why I think Spear would be a much better addition overall in the game

Yep, its a core feature. That way they can deconflict with each other and each hit a seperate target