I also assume SACLOS when there is no radar lock. Trying to beat radar tracked with falres is not the best idea.
Current version is out performing old TWS and TWS+ (TWS+ algorithm was refined as part of this fix.)
(The TWS+ algorithm was refined as part of this fix.) β Does this mean other aircraft using TWS+ will benefit too? Including the F-15E?
All radars with 2-2.4 second scan times will have seen similar improvements, like APG-67.
i swear irst used be Β±90 instead of Β±70 degrees
Im not stating 18 FnF Brimstones would not be broken. So you limit the payload to 6-8
But yeah currently in game with IRIS-TSLM
BUK M3 and SAMP/T coming to the game.
We are really not far from FnF ordinance
Update on the TWS GMTI bug , a fix will be deployed Soonβ’. Keep an eye on the patch notes :).
It was indeed changed.
Even just Brimstone 2s with SAL would probably keep us going for now
I see buffs to the other systems.
Spyder needs buffs and the Tan Kai
Britain, Italy and France still need a top tier SAM.
Britain might get - CAMM/Skysabre
France and Italy - SAMP/T or MICA VL
Russia - BUK M3
Other top tier tanks will get APS and that just weakens Brimstone and slower missiles. As I said with everything working correctly in game we are not far away from mmW
does this mean shar 2 also gets all of these modes
The TWS GMTI fix is now in production.
Its a really really small thing, but could the sequencing of the TWS modes be tweaked?
at the moment it goes
30x8 > 15 x 13 > 60 x 4 > 140x4.
Typically, on most radars I think at least, it would be ordered more like
15x13 > 30x8 > 60x4 > 140x4
So that the widths are in order. Might just be my mild OCD kicking in, but does feel a little jarring
Also, do we not get a TWS SEA mode?
doesnt GMTI catch ships?
Only those that are moving
Only if the target is moving.
if its static it does not. TWS SEA would detect static naval targets too. Small thing, but would be nice in SB
seems like the fundamental problem cause by TWS+ still remains (not only on the EF but on all TWS+ radars)
see how the target box twitches around whenever the scan pattern finishes (and the gohsting on the second target)
ghosting on the targets makes sense since it went into a notch