Not exactly.
DL operates on a different channel compared to the main radar beam, and it is less powerful and coded, that is why more sophisticated RWR were needed to detect it.
But yeah the advantage is tracking a target passively and then when you do launch an ARH, they just get missile warning, they don’t know where you are or what you are. Just there is an angry missile coming for them.
If I did have to briefly light up my radar the target would have my position and aircraft type. Increasing their situational awareness.
Yh realise mow
Well yeah the F-35B is supposed to replace Harrier IIs with something sneaky, faster and has more payload so of course it’s not a WVR machine.
That being said I expect sloppy gen 4.5 fighter pilots to be very surprised when the F-35 pulls its nose around like a F/A-18 when the memes have told them to expect a B-52 but smaller
Btw, idk if anyones tried using APKWS vs air targets in-game, but they are abysmally bad…
I’ve missee multiple shots against hovering helicopters from the rockets either passing over or under the target simply because its altitude changed slightly, and ended up giving up trying to use them for anti-LDIRCM heli work.
Could somebody explain to me, why the ARH missiles think it’s needed to loft even if the target is 2 km in front of the plane?
@Gunjob. Are you aware of any reports, internal or otherwise regarding the Typhoon’s Instructor being a bit… Squirrely under certain conditions. Like when at high alt or when low and slow?
If there isn’t I may begin working on a report for it, and as such, do you have any advice on how to structure said report?
At the moment, Im thinking about comparing Full controls (with and without SAS damping) vs mouse control and seeing how the aircraft handles different conditions. The aircraft feels substantially more stable in Air Sim than it does in ARB
(and to anyone else, if you’ve got clips of the Typhoon just handling wierldy, please do share them, so I could add to this report if its needed)
Low and fast too as it flies the Typhoon like a bobsled because the roll-rate is so low :D
I might not have noticed that one actually, because im usually low and slow or high and fast, rarely am I low and fast
The F-15 behaves similar when low and fast (> Mach 1). Could also have something to do with the immense generation of lift out of nowhere at these speeds at low alt.
Its definetly possible
I died in a previous game chasing a Su-27 to the edge of the map when I respawned the jet had no air speed and just cartwheeled to the ground.
A low energy Typhoon just falls out of the sky in an incredibly uncontrolled manner
In that they just need to overhaul how the edge teleport thing works. Ive been killed in the Tornado more than a few times (though mostly before the new FM) from it respawning me way below its [old] stall speed, especially with wing retracted.
But the Typhoon shouldnt be unstable at low airspeeds, ive seen one flying in formation with a Spitfire (clip from a different airshow), so either that Spitfire is really fast, or the Typhoon is wierdly unstable
I don’t think Tornado would have a terrain following feature if it was flying as it does in the game either.
It’s FM is a mess anyways.
Nuclear Thunder x Marvel: What if?
During high speed launches the missile thinks its traveling too slow to reach the target but is fast enough to manuver into a loft, then it accelerates and corrects itself.
During low speed launches the missile is too slow to manuver at all initially and must accelerate first.
Shouldn’t the missile know its inital speed on launch? Otherwise its whole navigation wouldn’t work.
Additionally: At distances as short as 2 km the missile should know that even starting from a standstill it would reach the target with still burning motor, nullifying the need for any fancy lofting and should choose a “direct” or “shortest” flight path.
Agreed. I though using them against heli would have been a good idea, but i never got any kills while using them
The main issue I have with APKWS (Other than the acronym) is that CCIP gets turned off when you put down a designated zone and it only gets turned on when you’re 2km from the point
All hail the Spaghetti code.
(and this is why im kinda fearing variable throttle on the Meteor :D )