Eurofighter Typhoon (UK versions) - Technical data and discussion (Part 2)

Its definetly possible

I died in a previous game chasing a Su-27 to the edge of the map when I respawned the jet had no air speed and just cartwheeled to the ground.

A low energy Typhoon just falls out of the sky in an incredibly uncontrolled manner

In that they just need to overhaul how the edge teleport thing works. Ive been killed in the Tornado more than a few times (though mostly before the new FM) from it respawning me way below its [old] stall speed, especially with wing retracted.

But the Typhoon shouldnt be unstable at low airspeeds, ive seen one flying in formation with a Spitfire (clip from a different airshow), so either that Spitfire is really fast, or the Typhoon is wierdly unstable

3 Likes

I don’t think Tornado would have a terrain following feature if it was flying as it does in the game either.
It’s FM is a mess anyways.

2 Likes

Nuclear Thunder x Marvel: What if?

During high speed launches the missile thinks its traveling too slow to reach the target but is fast enough to manuver into a loft, then it accelerates and corrects itself.

During low speed launches the missile is too slow to manuver at all initially and must accelerate first.

Shouldn’t the missile know its inital speed on launch? Otherwise its whole navigation wouldn’t work.
Additionally: At distances as short as 2 km the missile should know that even starting from a standstill it would reach the target with still burning motor, nullifying the need for any fancy lofting and should choose a “direct” or “shortest” flight path.

Agreed. I though using them against heli would have been a good idea, but i never got any kills while using them

1 Like

The main issue I have with APKWS (Other than the acronym) is that CCIP gets turned off when you put down a designated zone and it only gets turned on when you’re 2km from the point

All hail the Spaghetti code.

(and this is why im kinda fearing variable throttle on the Meteor :D )

1 Like

I have a report in to raise the max range from 11km to 14km.

But I also just tested the shot from the RAF testing video I linked above with what appears to be these conditions;

  • Range 2km
  • Rear Aspect
  • Cospeed with target

It hit without issue. Looked very similar to the RAF test video against the Banshee.

Funny enough 2km is the minimum range as well;
image

2 Likes

i am gonna bet with you the apwks for the typhoon gonna be added sooner then the missing tiger uht armament



Don’t know if you have seen these pictures yet.

Source RAF facebook account.

2 Likes

APWKS before 16 SPICE 250 loadout 🥀

1 Like

Yeah all posted above, between myself and Darth.

1 Like

Or SAL Brimstone 2

I think this might be a server issue compounding the difficulty of actually making APKWS follow your laser. I could shoot the AI MiG-15s down with APKWS about 1/3 of the time in my A-10C in test flight mode; but the server there is local and even still there’s no symbology to indicate where to point the nose. That compounded with the need to actually lead the APKWS for air targets (the laser tends to lag slightly behind aircraft when locked). Both of those plus server lag makes APKWS really hard to use for A2A.

APKWS also lacks a prox fuse right?

So probably some Starstreak style phasing going on as well in anything but perfect ping (We’ve already seen this happening with Brimstone more than a few times)

I mean, thats great and all, but it still doesnt change the fact that in an actual match, the things are borderline worthless vs air targets, and niche vs ground targets at best.

Clip I was referring to regarding firing APKWS at a nearly stationnary heli:


Of the 6 AGR-20’s I fired, 4 tracked, and none hit, and the heli wasnt trying to avoid them, for 2 of the rockets misses, it was lazily hovering up, and for the other 2 misses, it was fully stationnary.

Beyond that, they can only be fired below M1.0, which can make them pretty hard to employ.

APKWS in general in-game are abysmal, they dont get access to proxy fuze from the AGR-20F Falco’s for anti air work, and they dont even get access to HEAT warheads for CAS, which we know isnt a balance issue either, since the Chinese get access to the Fire Snake 90A’s on the JF-17 with HEAT warheads.

The ONLY time using APKWS has actually been a net benefit to me was during the Nuclear Thunder event, because mavD’s have too low a track rate to reliably hit convoy targets moving at the 80kph gaijin had them moving at, so I had to resort to APKWS to take out BMP’s before I could use my gun to track all the remaining vehicles and THEN hit them with bigger munitions

6 Likes

I doubt the ghetto fins could pull enough G to follow the laser.